Pokémon Rate My Team
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So far this has been my most successful team for playing in OU. Most sets are slightly modified Smogon sets. I'm not great at recognizing specific threats to my team, so pointing out any particular Pokemon that could ruin my day would be appreciated. In addition, I know for sure that my EV spreads probably need some changes.

Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 114 Def / 114 SpD
Adamant Nature
- Dragon Claw
- Earthquake
- Extreme Speed
- Roost

I've been flip flopping around with different Dragonite sets. Currently I have him using a bulky roost set, abusing Multiscale and Extreme Speed to finish off threats.

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Taunt
- Recover

My special wall. Different EV spread maybe?

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Stealth Rock
- Gyro Ball

Physical wall. I've thought about swapping Gyro Ball for Thunder Wave, though Gyro Ball is more useful than I expected, hitting fast Pokemon very hard.

Arcanine @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Extreme Speed
- Wild Charge

Hits hard, usually used as a revenge killer. Other trainers generally aren't great at anticipating his moveset.

Lopunny-Mega @ Lopunnite
Ability: Limber (Scrappy after Mega Evolution)
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch

The most recent addition, and working out well so far. Considering changing Ice Punch to Power Up Punch or something else.

Eelektross @ Assault Vest
Ability: Levitate
EVs: 100 HP / 252 SpA / 156 SpD
Modest Nature
IVs: 0 Atk
- Acid Spray
- Thunderbolt
- Flamethrower
- Giga Drain

Special tank. Similar to Arcanine, Eelektross puts holes in teams that aren't prepared. I often use it as a lead. Acid Spray can force Pokemon to switch out.

Any input is appreciated. Thank you!

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For Dragonite, you can try replacing earthquake with dragon dance. On bulky Pokemon, combining setup and healing works great.
Don't have your Pokémon have 0 IVs in Attack. They might need it for any potential Struggle. Foul Play only does slightly more damage to the point where it doesn't matter.
I don't think people win battles by struggling either.
I agree with sumwun. Battles rarely go into struggle and it's even more rare for the outcome of a battle to be reliant on damage from struggle. Keeping 0 IVs in attack on your special attackers is a good idea because of Foul Play on pokemon such as Mega Sableye and Klefki. As for the team, I can't think of any major suggestions to make the team solid and to give you a full rate, so I'll leave you with some advice to work with.

Change Roost to Dragon Dance on Dragonite, since you don't have a win condition on your team. Additionally, change Leftovers to Lum Berry so that you can sweep more comfortably and lessen the risk of a burn or paralysis. Finally, change the EVs to 252 Atk/4 Def/252 Spe.

On Ferrothorn, change the EVs to 252 HP/88 Def/168 SpD in order to avoid various 2HKOs such as +3 SpA Manaphy's Ice Beam.

If you're running Dragonite, you definitely need a defogger so Dragonite's Multiscale isn't broken as often and so Dragonite can switch in more often.

Finally, if possible, you should change Jellicent, Eelektross, and Arcanine to more viable pokemon since they don't do very well in the OU metagame and are outclassed by other pokemon. You have the right idea by adding these pokemon, aside from Eelektross since I can't really see what it's doing for this team. Instead of Jellicent, I recommend a more viable Keldeo counter since Dragonite hates Scald burns, and Mega Lopunny and Ferrothorn are both weak to Secret Sword. Instead of Arcanine, I recommend a more viable Talonflame and Mega Pinsir check as well as a way to deal with Mega Charizard X and Mega Sableye.
Thank you! I'll try out your suggestions, AnAveragePlayer.

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