Pokémon Rate My Team
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I have posted a similar team to this before but I need some advice on some last minute changes...

Honchkrow @ Sitrus Berry
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sucker Punch
- Brave Bird
- Roost
- Pursuit

This thing is a pretty good revenge killer with Sucker Punch. Brave Bird is used for some good STAB and Pursuit is good when dealing with a pokemon that want to not faint and switch out. Roost keeps Honchkrow in good HP since I dont want to lose any Atk gained from Moxie.

Espeon @ BrightPowder
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Reflect
- Calm Mind
- Dazzling Gleam
- Psychic

Now you may be thinking, "Bright Powder, rly?". It does have its uses though, saving Espeon from a Knock Off or preventing a Fake Out and most of the time causing a forfeit. Reflect is used for support and the rest is standard stuff.

Haxorus @ Focus Sash
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Poison Jab
- Low Kick

Haxorus is great using this set. Dragon Dance raises its already high attack stat and decent speed stat. Dragon Claw for STAB, Poison Jab for Fairies, and Low Kick. In the previous review someone suggested Earthquake over Low Kick but I decided to keep it as it OHKO Heatran or Magnezone with Air Balloon (after D Dance) and can hit normal types reliably. Focus Sash is used to set up D Dance safely.

Vaporeon @ Leftovers
Ability: Hydration
EVs: 252 Def / 4 SpA / 252 SpD
Calm Nature
- Scald
- Ice Beam
- Rain Dance
- Rest

Great tank. It runs my old Lapras set. Usually I start with a rain dance to prevent status and continue to scald or ice beam the opponent. Rest is there for sustainability.

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 160 Atk / 96 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Rock Blast
- Earthquake
- Fire Punch

New addition to the team. Usually I start with Rock Polish to boost my Spe to 392 and then i am usually hit by a super effective move which is decreased by Solid Rock and then finally Weakness Policy activates. Rock Blast for Flying types, Earthquake for Steel, Rock and Fire and Fire Punch for anything else.

Toxicroak @ Black Sludge
Ability: Poison Touch
EVs: 252 HP / 252 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Poison Jab
- Rock Tomb/Knock Off

I use Bulk up at least twice and then drain punch for sustainability. Poison Jab for Fairies and Grass. Rock Tomb for Flying types or Knock off for Psychic and Dark.

OR

I am not sure whether to put Gallade or Toxicroak.

Gallade @ Razor Claw
Ability: Justified
EVs: 56 HP / 160 Atk / 92 Def / 200 SpD
Impish Nature
- Bulk Up
- Drain Punch
- Psycho Cut
- Knock Off

Gallade is a great pokemon that is very underrated. EVs go into boosting its defenses as well as attack. Bulk up improves defence and attack, drain punch for sustainability, psycho cut for crits (boosted by Razor Claw) and knock off to deal with Psychic types. Justified is a niche ability which boosts my attack if the opponent uses a dark move. In a previous review a comment suggested to replace Razor Claw with Life Orb as it would result in more damage but I have noticed that if Gallade is lacking in some HP and has not set up it can be susceptible from losing HP from life Orb damage.

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