Pokémon Rate My Team
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To be honest I just don't want to remake this team so I'm uploading it so I can import it to showdown because I have to sign in as a guest on my computer, but I also want people's opinions.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Facade
- Substitute

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Water Pulse
- Aura Sphere
- Ice Beam
- Rapid Spin

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stockpile
- Recover
- Whirlpool
- Toxic

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 224 Def / 36 SpD
Sassy Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Rest

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk

I used to use ice fang on glicor but i got walled out by rotom-wash and sometimes weezing but I'm still not sure what I should run.Also I 8sed to use roost instead of substitute on gliscor but I think substitute works better.

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edited by
Why does Talonflame have Sleep Talk? Is it a Breloom counter or something?
it's because i find steel wing ok and he doesn't get a lot of other options
u can put up stone edge on gliscor instead of substitute
counters ice type

1 Answer

0 votes

Hi! I like the use of Gliscor in your team. Gliscor's a pretty underrated pokemon in my opinion; it can do a decent job in balance and stall teams. You have a pretty decent defensive core going with Ferrothorn, Gliscor, and Gastrodon. Ferrothorn helps take care of water types and Kyurem-Black that can take on Gliscor, while Gliscor can switch into fighting types and other physical attackers that beat Ferrothorn. Meanwhile, Gastrodon takes on Thundurus and Mega Manectric which threatens both Gliscor and Ferrothorn. With that said, your team struggles with Keldeo and Tornadus-Therian, both of which are very popular pokemon in the OU metagame right now. Both of these pokemon outspeed and 2HKO most of your team. Talonflame is your only pokemon that can threaten these two, since Galvantula is outsped and OHKOed by Tornadus-Therian once the Focus Sash is broken and Galvantula has to win a speed tie to outspeed Keldeo. Mega Pinsir can also be a problem once Talonflame is gone and Mega Blastoise is weakened. Also, some of your pokemon's sets aren't viable.

To help with Keldeo, I suggest running Latias over Mega Blastoise.

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Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

Now that the mega slot is open, I suggest running Mega Manectric over Galvantula to be able to deal with Tornadus-Therian and Mega Pinsir.

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Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power Ice

Mega Manectric also helps with the offensive side of this team, adding a powerful pokemon that can pivot, revenge kill, and potentially sweep.

Finally, there are some changes I want to make to the remaining pokemon. The first of which would be to change Talonflame's set to the specially defensive set.

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Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Taunt
- Will-O-Wisp

This Talonflame set gives you an extra switch-in to Mega Gardevoir, which standard offensive Talonflame sets can only switch into once without using Roost. Nothing else on the team likes to switch into Mega Gardevoir's Hyper Voice, bar Ferrothorn, which gets 2HKOed by Focus Blast. Taunt also helps you deal with stall teams a bit better.

The next change I want to make is to change Gliscor's set to the Swords Dance Stallbreaker set.

enter image description here
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature

- Swords Dance
- Earthquake
- Knock Off
- Roost

These EVs make sure that Gliscor can outspeed Adamant Bisharp and Breloom, survive a +2 Bisharp's Life Orb boosted Sucker Punch, and retain as much bulk as possible. Roost is the better move compared to Substitute, since the Toxic Orb and Poison Heal combination isn't enough to reliably keep it alive. Knock Off is better than Facade for this team because it allows for pokemon to lose important items such as Assault Vest on pokemon like Tornadus-Therian and Azumarill, Eviolite on Chansey, and Leftovers.

Ferrothorn's set should be changed to run an EV spread of 252 HP / 88 Def / 168 SpD with a Relaxed Nature in order to avoid the 2HKO from Manaphy's Ice Beam after a Tail Glow, and change Rest to Gyro Ball. Rest isn't a very good move on Ferrothorn and it takes place over more important coverage moves. Gyro Ball is a STAB move to use against Fairy types and deal a lot of damage to fast attackers.

Gastrodon's set should be changed to run an EV spread of 252 HP/ 252 Def / 4 SpD and change Whirlpool and Stockpile to Scald and Ice Beam. Trapping pokemon isn't necessary on this team so Whirlpool isn't needed, and Ice Beam works better than Stockpile for the team.

Good luck and have fun with the new team!

Summary of Changes
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enter image description here Change set
enter image description here Change set
enter image description here Change set
enter image description here Change set

Importable:

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Toxic
- Recover

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Taunt
- Will-O-Wisp

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power Ice

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edited by
this is a nice rate, but i have two problems:
1. please please please justify your changes. the maker of the team is not going to blindly adhere to every single change you make, and is definitely not going to if you don't provide a solid reason as to why you should use that Pokemon. "To help with Keldeo, I suggest running Latias over Mega Blastoise." Yes, but is Keldeo a massive threat? What are the pros? What are the cons? The team is built around Mega Blastoise, so it's usually best to not change it, unless the team is terrible and completely needs re-working.
2. understand the role of the original pokemon. now, i know they don't have this rule here (they should though....) but on Smogon (where I team rate), rule number 1 is provide 3-4 lines of description for each Pokemon. From Galvantula's set, I can infer that it is the lead set. Why you changed from a lead set to a sweeping set is absolutely confusing. Also, please refrain from changing too much -- we are trying to rate the team, not make a completely new one. You shouldn't really be having to change more than 3 things (with the exceptions of tiny, tiny changes), and if you do, it's generally best to not rate at all, and tell the person that they need to work on their competitive battling skills.

I hope my advice makes sense and helps you. Good luck! n_n
Hey, thanks for the critique. I'm very new to rating teams, so I'm aware that my rates are either not going to be as optimal as it could be, or are going to have some problems with them.

With your first point, I agree that I could have been more descriptive about the reasons for my change since the only thing I really stated were that some pokemon threatened 2HKOs; I wasn't trying to force kobrah to accept my changes, though. If there was something he/she didn't like about the changes, I would be happy to work out something else if possible. As for the Mega Blastoise change, even though it was the mega for the team, I figured that the team was based around Gliscor because of the title and that Blastoise wasn't something that was necessary to keep. My justification for the Mega Blatoise to Latias change was that Specs Keldeo breaks through Gliscor and Ferrothorn. Against Gastrodon, it's a bit of a tougher matchup due to Storm Drain and predictions, but Specs Keldeo does win versus Gastrodon 1v1 since it outspeeds.

252 SpA Choice Specs Keldeo Scald vs. 0 HP / 0+ SpD Gliscor: 452-534 (155.3 - 183.5%) -- guaranteed OHKO
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 224+ Def Ferrothorn: 254-300 (72.1 - 85.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 252+ Def Gastrodon: 190-225 (44.7 - 52.9%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Gastrodon Earthquake vs. 0 HP / 4 Def Keldeo: 102-120 (31.5 - 37.1%) -- 78.9% chance to 3HKO

Additionally, none of Keldeo's offensive checks can switch into it. Obviously, Galvantula won't be KOed at full health because of Focus Sash, but the calculator doesn't seem to account for Focus Sash so I just left the original calculation in to show the damage without the item.

252 SpA Choice Specs Keldeo Secret Sword vs. 184 HP / 0 Def Mega Blastoise: 178-210 (51.5 - 60.8%) -- guaranteed 2HKO
252 SpA Choice Specs Keldeo Scald vs. 0 HP / 4 SpD Galvantula: 292-345 (103.9 - 122.7%) -- guaranteed OHKO

I will state that Keldeo isn't as big of a threat to this team as I made it out to be since Keldeo can't switch into Talonflame's Brave Bird, Galvantula's Thunder, and Mega Blastoise's Aura Sphere; but I still think that it can be problematic and that the change makes Keldeo much more manageable since Latias takes a marginal amount of damage from Keldeo's STAB moves, and it still fulfills the hazard removal role on this team.

252 SpA Choice Specs Keldeo Secret Sword vs. 72 HP / 0 Def Latias: 113-133 (35.4 - 41.6%) -- guaranteed 3HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 72 HP / 0 SpD Latias: 107-126 (33.5 - 39.4%) -- guaranteed 3HKO

For your second point, the role changing is also something that I should have explained. From what I've seen on the Showdown ladder, dedicated leads are usually reserved for hyper offensive teams. Given the defensive and support pokemon on this team, I assumed that this was a balance team. Because of this, I didn't see the reason for running a dedicated lead. After doing some calculations, I do see the merit in running Sticky Web on the original team since it slows down faster threats enough so that Mega Blastoise can outspeed them. My only problem with this is that hazard removers would have to be pressured a lot to stop Sticky Web from being removed, which is harder to do with a balance team than a hyper offensive team since there aren't as many offensive threats, and there are more pokemon that can potentially be walled by common hazard removers. I felt that Tornadus-Therian was threatening to this team so I wanted to add a counter to it. Life Orb Tornadus-Therian can also 2HKO the entire team, except for Ferrothorn if it's not running Heat Wave, and only Talonflame can revenge kill it; however Tornadus-Therian can't switch into Galvantula's Thunder or Mega Blastoise, but like the argument with Keldeo, I find a reliable way of dealing with Tornadus-Therian to be more valuable than the effect of Sticky Web. Finally, I didn't think I changed too much on this team. Most of my changes were moveset and EV changes which I view as fairly minor (although the Talonflame change was a bit more major since I changed it to a completely different set), with only two pokemon being changed to other ones.

Hopefully this comment doesn't seem too argumentative, I just wanted to point out that I didn't make those changes for no reason. Again, I appreciate the fact that you took the time to give me some advice. =)
A couple of things. Whilst Latias is generally an effective Keldeo counter, most specs set run HP Ice and/or Icy Wind for Latias switch ins, making is a little more risky. Gastrodon might have to worry about HP Grass but it's less likely. Also your calc with Gastro using EQ is almost irrelevant, since you shouldn't be going for a straight 3HKO versus specs, you'd most likely toxic stall with recovery and protect or use the lock into secret sword to net a free switch and force keldeo out, racking up hazard damage. It should even be fine with switching into Secret Sword and recover the damage or reveal the lock (barring crits and stuff but eh). Also, Galv isn't necessarily a suicide lead or even a lead. It's great speed tier and accurate Thunder let it check Pokemon normal reserved for megas like MMane, with Webs being very welcomed utility.
PX is right about Latias. Most, if not all, Keldeo do run Icy Wind / Hidden Power Ice to primarily check Latias, so there's that as well. As for Galvantula, in OU, it's commonly used as a suicide lead. In other tiers, it may not be, but as a special attacker in OU, it's simply outclassed by the likes of Mega Mane, Raikou, etc, but its role as a suicide lead is what most people run, just like Azelf, for example. In lower tiers, Azelf runs Life Orb, and goes for an all offensive set, whereas in OU, it's used as a suicide lead.
I'm not saying it's not a suicide lead, I'm saying that if it can't pull of it's suicide role it's still valuable.
well,thank for your taking time out of your day to review my team.
However I don't appreciate how you changed my whole team to be completely honest with you
also I don't see why you used latias over latios since he is more offensive...

and by the way your talonflame set is bad in my opinion.  why are you trying to make a glass cannon bulky,why not use moltres,hell charizard's more bulky?
That Talonflame set is called Stallbreaker Talonflame, and is one of it's most popular sets. It's proven in both low level and high level play to work effectively, and is specifically to deal with bulkier builds, which your current team struggles with. In short, it was probably the best set to suggest. In fairness, Charizard can also use a Stallbreaker set, but requires a Mega stone, and Talon does not.

If the majority of your team is changed, it possibly means the team might not have been optimal to start with. We don't encourage changing an entire team to your credit, but it's still took a lot of time and reasoning on AnAveragePlayer's part, which you should t least respect if you don't agree with it (which is perfectly fine! You don't have to agree with any of these changes, but you should always be polite about it).

Latias was suggested because it can better deal with Keldeo, which Latios has a slightly harder time dealing with.

If you don't understand something ask, we're here to help, but please go about doing it politely and nicely. We don't respond well to rudeness.

Thanks for reading!