Pokémon Rate My Team
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My previous RMT-post is outdated as Chi-Yu has been banned. So instead, I wanted to try to make a Hyper Offense Team for the current metagame, based around the other offensive Treasure of Ruin; Chien-Pao.

Once again, I'm still not amazing when it comes to choosing Tera Types in particular, so would very much appreciate that, but any other feedback is welcome as well! Without further ado:

The Team

Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Crunch
- Ice Shard
- Swords Dance

The core of this Team, Chien-Pao acts as a really fast wallbreaker and/or late game cleaner. With just its two STABs it threatens a big majority of the metagame alone, I opted for Icicle Crash over Ice Spinner for the raw power and flinch potential. In most cases, Chien-Pao dies if its move doesn't kill, so might as well add some extra power. Ice Shard with Ice Tera Type were chosen over Dark Tera Type and Sucker Punch for priority, as Ice is an amazing offensive typing in the SV OU Metagame, but again, there might be a better option here. Swords Dance is mainly there to really threaten an opponent without a hard-counter to Chien-Pao after it forces a switch. But since this set lacks Sacred Sword, it can get walled by the likes of Iron Treads, Garganacl, Kingambit and sometimes opposing Chien-Pao. I also gave it Heavy-Duty boots to limit how fast it gets worn down passively, but I've also been having a bit of success with Lum Berry and Focus Sash, so I'm still unsure about that.

Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Substitute

Gholdengo is here for the main purpose of preventing hazard clearing. With Good as Gold and its Ghost typing, it can prevent both Rapid Spin and Defog. With Substitute and Nasty Plot, it can take great advantage of switches it forces and sometimes end games on the spot. Shadow Ball and Make It Rain are the obvious STAB choices. I decided on Air Balloon to allow it to switch into Great Tusk, the most popular Rapid Spin-user in OU, and Fairy Tera Type to ease the aforementioned matchup as well as against other Dark types, although I am also considering to run Steel Tera Type for a somewhat similar effect, while also powering up Make It Rain into an absolutely nuclear move.

Glimmora (F) @ Focus Sash
Ability: Toxic Debris
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Sludge Wave
- Mortal Spin

The dedicated lead slot on the team, every HO team needs a good hazard setter, and that's what Glimmora is for. I decided to customize its set to get the best matchup against potential counters and other leads. Stealth Rock and Mortal Spin I think are self-explanatory. I gave it a Focus Sash against any potential Ground types like Garchomp and Great Tusk, Earth Power for opposing Glimmora and Steel types like Gholdengo, Kingambit and Iron Treads, and Sludge Wave to prevent Hatterene from pulling any Magic Bounce tricks. I'm still very unsure about a good Tera Type, though. I gave it Tera Grass to deal with Quaquaval and Azumarill better, to prevent them from limiting me to only 1 move (double Aqua Step or Liquadation + Aqua Jet), but I'm still very unsure. I also couldn't fit Energy Ball on this mon to actually threaten Great Tusk with some solid damage. But if there's a move that should be replaced with Energy Ball (maybe Sludge Wave because Hatterene is not always switching into Glimmora anyway) then let me know.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Electric
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock

Iron Valiant serves as a wallbreaker and revenge Killer for the team. With Booster Energy activating its Quark Drive, it hits 546 speed with no drawback the first time it switches in. With Life Orb and these moves, I tried to make it as versatile as possible. The STABs speak for themselves. I found Electric Tera Type and Thunderbolt extremely useful to deal with Unaware Dondozo and Corviknight, two Pokémon that normally love switching into the usual Swords Dance Iron Valiant. Not much else to say here, this Pokémon is solid.

Slither Wing @ Choice Band
Ability: Protosynthesis
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- U-turn
- Close Combat
- Wild Charge

So far this team isn't the best against priority users like Sucker Punch Kingambit, Tera Normal Extreme Speed Dragonite and so on. This is where Slither Wing comes in as another excellent wallbreaker and revenge Killer. Yes, there's two of them. You just don't want to end up getting swept yourself, okay? Besides, having a Pokémon that can actually safely pivot something else in while also threatening some of the current weaknesses of the team, Slither Wing offers exactly what we need. Choice Band First Impression with Tera Bug makes even resists sometimes sweat a bit, let alone neutral targets. U-turn grabs extremely useful momentum while dealing good STAB damage, and Close Combat breaks any walls that feel like taking a First Impression. I'm still unsure about the last moveslot, though. Wild Charge is decent for, again, dealing with Dondozo, Corviknight and Quaquaval, but there's also other options like Flame Charge for Scizor, Amoonguss and Gholdengo. Let me know what you think.

Rotom-Wash @ Choice Scarf
Ability: Levitate
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Trick

To round off the team, we have a surprisingly effective choice in offensive Choice Scarf Rotom-Wash. With Levitate and Hydro Pump, it can be a first-time hard switch-in to Great Tusk, and also threatens other Pokémon usually problematic for HO teams like Dragonite, Baxcalibur, or any fast sweeper, really. With Will-O-Wisp and Trick, it can shut opposing monsters down, and easily grabs momentum with Volt Switch to get the other threats in safely. The surprise factor of an offensive Rotom also really helps, as almost nobody expects Rotom to do almost 60% minimum to specially defensive Garganacl, for example.

And that's it! Much thanks in advance for any votes, comments or answers, and hope to see some responses soon! Take care!

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