Pokémon Rate My Team
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Here is my team:

Ferrothorn @ Focus Sash
Ability: Iron Barbs
EVs: 252 Atk / 252 Def / 4 SpD
Careful Nature
IVs: 0 Spe, 31 HP, Atk, Def, SpA and SpD
- Spikes
- Stealth Rock
- Gyro Ball
- Explosion

Shuckle @ Rocky Helmet
Ability: Contrary
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 31 HP, Atk, Def, SpA, SpD and Spe
- Shell Smash
- Rest
- Sleep Talk
- Toxic

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 2 Def / 252 SpA / 2 SpD
Modest Nature
IVs: 30 SpA and SpD, 31 HP, Atk, Def and Spe
- Moonblast
- Hidden Power [Ground]
- Geomancy
- Dazzling Gleam

Jirachi @ King's Rock
Ability: Serene Grace
EVs: 4 Atk / 252 SpA / 252 Spe
Lonely Nature
IVs: 31 HP, Atk, Def, SpA, SpD and Spe
- Body Slam
- Iron Head
- Zen Headbutt
- Water Pulse

Umbreon @ Leftovers
Ability: Synchronize
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe, 31 HP, Atk, Def, SpA and SpD
- Curse
- Payback
- Toxic
- Wish

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Naughty Nature
IVs: 31 HP, Atk, Def, SpA, SpD and Spe
- Flamethrower
- Solar Beam
- Earthquake
- Dragon Pulse

by
Charizard, Jirachi and Shuckle are by no means viable. You need to research what sorts of pokemon are viable in a metagame.
whats wid the shell smashing shuckle????????
meaning what is the use of shell smash on dat thing
u dont hv a physical attack or baton pass or powe trick
plus TOXIC+REST+SLEEP TALK seems weird
its like intoxicating a poisoned poke again and again while sleeping
well dat shuckle is weird
Contrary means that Shell Smash raises its defences and not its offensive stats. The set is intended to stall the opponent constantly and make it so that it is impossible to take out due to Rest and Shell Smash boosts, all while the opponent slowly goes down to poison. It's still a bad set because Taunt, Trick, Encore etc. all ruin it and because it's incredibly vulnerable to the inevitable critical hit. Also, it's worthless without setup, which it's especially unlikely to get considering that this is Ubers.
im not sayig about dat
the thing is dat TOXIC+REST+SLEEP is not good
even if u go with shell smash ur speed will harshly fail
yet considering shuckles dont rely on speed, you shud try STICKY WEB and some offense instead of rest sleep talk

1 Answer

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Best answer

Hey there! From what I can tell, the goal of your team is to sweep with a Geomancy boosted Xerneas. Unfortunately, a majority of your pokemon aren't viable in Ubers so I can't give you a full rate, but I will give you something to work with to make your team viable.

First of all, change Mega Charizard Y to Primal Groudon.

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Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Roar

Mega Charizard Y isn't good in Ubers, while Primal Groudon is a top tier pokemon. Primal Groudon fits well alongside Xerneas since it's able to take care of many of Xerneas' checks such as steel types and Blissey.

I've been thinking of replacing something with Arceus-Water to handle opposing Primal-Groudon and Ho-Oh among other things. Arceus-Water also gives you a defogger to remove opposing hazards.

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Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Recover
- Toxic
- Defog
- Judgment

As for the rest of the team, Ferrothorn's the only pokemon I would keep. Ferrothorn can help against pokemon like Primal Kyogre so it fits on this team. Jirachi isn't bad in Ubers, but with Ferrothorn already on the team, Jirachi doesn't really do anything that another pokemon can't, in my opinion. For ideas on replacing the remaining two pokemon, keep in mind that the four pokemon I've suggested as replacements or ones to keep are all 2HKOed by offensive Dialga's coverage moves. The team also looks like it gets stopped by Deoxys-Attack if it gets a chance to revenge kill something. Finally, the team doesn't have anything to break past Lugia. Ferrothorn can take on Lugia, but aside from Stealth Rock damage, nothing can deal enough damage to Lugia to net anything higher than a 3HKO. Your best bet with dealing with it so far is to pull off a Geomancy on Xerneas before Lugia can come in and Whirlwind and beat it with Thunder (which I plan to change Dazzling Gleam with since you don't need two Fairy type moves).

The last things to change are the sets for Xerneas and Ferrothorn. For Xerneas, I suggest this EV spread and moveset.

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Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Focus Blast

These EVs allow Xerneas to be faster than Choice Scarf Genesect after a Geomancy boost and survive a +2 Normal Arceus' Extreme Speed. Hidden Power Ground wasn't necessary since the addition of Arceus-Water takes care of opposing Primal-Groudon. Thunder is a great coverage move against Ho-Oh and Primal Kyogre. Focus Blast can damage opposing steel types if you predict a switch-in, or if they're weak enough after a Geomancy boost to be taken out by it.

For Ferrothorn, it should be specially defensive with the following set:

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Spikes
- Gyro Ball
- Leech Seed
- Protect

Focus Sash is not a good item on Ferrothorn since it's not used as some kind of suicide lead. Ferrothorn is meant to be a defensive check to many pokemon as well as a hazard setter alongside Primal Groudon, so it should never be kept in against pokemon that can OHKO it. Leftovers with Leech Seed can help it recover HP. Protect can help with the Leftovers + Leech Seed recovery as well as scout for a Choice item or moveset.

Finally, I suggest looking at the Uber viability ranking on Smogon to get an idea of what pokemon are good in Ubers at this time. This will help you with finding a good pokemon to fit for your last two slots, since you can run a number of things based on what you want to check/counter and what other things you want to add to the team, for example a Mega pokemon since now you don't have one.

Good luck with the rest of the team!

Summary of Changes:
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Jirachi can be very strong if you run this para-flinch-hax set:

Jirachi@King's Rock
Ability:Serene Grace
Nature:Adamant/Jolly
EVs:4 Hp/252 Atk/252 Spd
-Iron Head
-Zen Headbutt
-Rock Slide
-Thunder Wave

So you use thunder wave to paralyze them then you use iron head/zen headbutt/rock slide to make them flinch or be paralyzed almost all of the time.
I changed my team, is this any good?

Xerneas @ Power Herb  
Ability: Fairy Aura  
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe  
Modest Nature  
- Moonblast  
- Geomancy  
- Thunder  
- Focus Blast  

Groudon-Primal @ Red Orb  
Ability: Desolate Land  
EVs: 252 HP / 56 Def / 200 Spe  
Relaxed Nature  
- Stealth Rock  
- Precipice Blades  
- Lava Plume  
- Roar  

Ferrothorn @ Leftovers  
Ability: Iron Barbs  
Shiny: Yes  
EVs: 252 HP / 4 Atk / 252 Spe  
Sassy Nature  
IVs: 0 Spe  
- Spikes  
- Gyro Ball  
- Leech Seed  
- Protect  

Arceus-Water @ Splash Plate  
Ability: Multitype  
EVs: 252 HP / 200 Def / 56 Spe  
Bold Nature  
- Recover  
- Toxic  
- Defog  
- Judgment  

Darkrai  
Ability: Bad Dreams  
EVs: 252 SpA / 56 SpD / 200 Spe  
Gentle Nature  
- Dark Void  
- Shadow Ball  
- Aerial Ace  
- Dark Pulse  

Landorus @ Assault Vest  
Ability: Sheer Force  
EVs: 12 Atk / 252 SpD / 244 Spe  
Mild Nature  
- Focus Blast  
- Earthquake  
- Grass Knot  
- Hammer Arm