Pokémon Rate My Team
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Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fly
- Thunder Fang
- Crunch
- Hone Claws

Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 Spe
Careful Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake

Honchkrow @ Sitrus Berry
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Sucker Punch
- Brave Bird
- Roost
- Pursuit

Skarmory @ Mental Herb
Ability: Sturdy
EVs: 140 HP / 252 Def / 116 SpD
- Stealth Rock
- Spikes
- Whirlwind
- Brave Bird

Xatu @ Flame Orb
Ability: Magic Bounce
EVs: 4 SpA / 252 SpD / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Thunder Wave
- Trick

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2 Answers

0 votes

Aerodactyl: Two-turn moves aren't viable, as they give opponents a free turn to set up, and crunch doesn't cover any weaknesses. Replace fly and crunch with stone edge (STAB) and earthquake (rock, steel, electric coverage).

Dragonite: It doesn't know roost, so it doesn't need bulk. Give it 252 Atk/4 Def/252 Spe Jolly. Replace earthquake with iron head for full weakness coverage.

Honchkrow: Sitrus berry only activates when HP falls below 1/2, which risks having an OHKO made possible by weakening it just above 1/2 max HP. It also only works once, so replace it with leftovers. You get to take more hits by investing in defenses, so give it 252 Atk/128 Def/128 SpD Adamant.

Xatu: Give it 252 HP/4 SpD/252 Spe Timid because investing in HP allows it to better take both physical and special hits. Tricking a flame orb isn't a viable strategy for burning opponents, so replace it with leftovers and replace trick with roost to heal.

I'm not sure what monotype means to you, but I try to take advantage of opponents' shared weaknesses and cover my own at the same time. As a normal flying type, Staraptor isn't going to cover a lot of weaknesses. Since you also have no special attackers, I suggest replacing Staraptor with this.
Thundurus @ Focus Sash
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
-Nasty Plot
-Thunderbolt
-Taunt
-Flash Cannon or Hidden Power [Ice]
Its focus sash prevents it from being OHKO'd while setting up nasty plot. Thunderbolt is its main STAB. Taunt is used to to prevent opponents from setting up just about everything, especially stealth rock, seeing how you have no defogger. It's also the second fastest way to defeat a Klefki, as its prankster allows it to use taunt before a Klefki can set up screens. (the fastest way being prankster Tornadus with taunt and heat wave) For the last move, you get to decide to be especially good at killing ice types or ground types. I prefer flash cannon because it gives a reliable way to defeat black Kyurem. Since no flying Pokemon resists both electric and ice, black Kyurem can easily sweep a flying team with ice beam and fusion bolt. Because this Pokemon is in the right speed range, and Pokemon Showdown! gives a convenient way to view an opponent's max speed, Thundurus can be used as what I call a scarf detector. Say a Magnezone moves before you without ever boosting its speed. You know it's holding a choice scarf because it's the only explanation. You can then switch to a Pokemon that resists the attack the Magnezone just used, because you know it'll be forced to use it until it switches, so you get at least one free turn. Just be careful of priority moves.

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LO > Sash on Thundy. Also consider making it Thundy-T for it's higher speed, since after NP it still does huge damage.
I've tried life orb before, but it usually gets hit while setting up and kills itself within 3 turns.
That's what good prediction is for. If it dies that quickly you're not using it properly.
Also, you got it wrong. Incarnate form has more speed; therian form has higher special attack.
tbh, you should also  suggest viable replacements to his other Pokemon. like Aerodactyl-Mega is just overshadowed by Flying's other megas like Gyarados-Mega and Charizard-Mega.
I'm wrong? Guess I'm just dumb then >.>

Gyarados-mega is super strong on Flying Mono right? It's what I used on mine anyway.
Same here, but he already has a dark type.
That doesn't matter, they cover very different pokemon in different ways, and MGyara has great synergy with the flying types because they get rid of the Fight and Bug types that plague it, making set up inherently easier.
^ and not to mention the fact that Gyarados-Mega can destroy a lot of different types, such as Ground.
0 votes

Aerodactyl: Replace Fly and Crunch with and Earthquake. If you want STAB Flying, Wing Attack or SkyDrop are viable, but Earthquake generally does more and balances coverage better. Also, Sky Drop may fail.
Skarmory and Staraptor are good as they are.
Dragonite: Use 4HP/252ATK/252SPD, and replace Dragon Claw with Outrage. A Weakness Policy works well too, as they break Multiscale, don't OHKO in most cases, and just sweeps.
Xatu: Being the tank of your team, you will want 252HP EVs. 252Spd works well on a fast, bulky support. Use Leftovers instead, and replace Trick with Wish, because Xatu is capable of safely passing Wishes to other teammates if needed. You also might want Night Daze to put off some damage. Replace either a screen move or T-Wave with Night Daze for a damage option.
Honchkrow: Replace Pursuit with Superpower. Honchkrow at +1 Attack (through Moxie) can OHKO Mega Tyranitar, a top threat in OU.

Major Weakness:
-Stealth Rock. Bring a Defog to clear it.

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edited by
EDIT:
Honchkrow NEEDS Superpower. Unless you're facing a Ghost, Poison, Psyschic or the extremely uncommon Bug Mono-type, Superpower is a solid choice, especially in Dark-Monos (Mega Tyranitar, Bulky Umbreon
There is an edit button btw.