Krookodile (M) @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Taunt
Chandelure (M) @ Leftovers
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Calm Mind
- Substitute
Suicune @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Shadow Ball
- Calm Mind
Chesnaught (M) @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Serious Nature
- Drain Punch
- Leech Seed
- Roar
- Spikes
Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Aromatherapy
- Protect
Aerodactyl-Mega (M) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wing Attack
- Stone Edge
- Ice Fang
- Roost
I originally wanted this team to be around a Dread Plate + Krookodile, with Knock Off and Pursuit. I decided to add Florges to check Hydreigon. I have Chesnaught to get rid of water types. Aerodactyl-Mega to be a quick, fast-type which can outspeed most things. I have Chandelure to take out most physical walls, I orignally had Galvantula to Sticky Web fast things, but I decided to go for a backup sweeper in Suicune and a mixed wall just in case Krookodile fainted.