This is the second time I've made my own team, and I love it! It's helped me win two battles. I just want some judgement from experienced competitive
ChanseTime (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Seismic Toss
ChanseTime is the supporter on my team, and Seismic Toss after I got hit with so many taunts.
BigFannie (Rotom-Fan) @ Choice Scarf
Ability: Levitate
EVs: 252 Spe / 252 SpA / 4 SpD
Timid Nature
IVs: 0 Atk / 30 SpA
- Air Slash
- Discharge
- Hidden Power [Grass]
- Shadow Ball
Rotom-Fan is the revenge killer, with choice scarf to outspeed everything, and hidden power grass for rock types.
ShiftingGears (Shiftry) @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 252 Spe / 248 Atk / 8 SpA
Lonely Nature
- Defog
- Fake Out
- Dark Pulse
- Leaf Blade
Shiftry is the defogger and the one who is supposed to take things out quick and painless. Sent out after Charizard mega evolves for Chlorophyll to take effect and make him even faster.
Charcoal (Charizard) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature
- Dragon Dance
- Dragon Pulse
- Air Slash
- Flare Blitz
Mainly to deal with dragons. I switch in to something weak to fire, mega evolve, then set up with Dragon Dance. If water type comes in, I switch to shiftry to take advantage of drought.
Bayonetta (Sableye) (F) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SpD / 4 SpA
Calm Nature
IVs: 0 Atk
- Recover
- Calm Mind
- Will-O-Wisp
- Protect
Mostly used to stall. Random calm mind because I wanted to use Snarl. What should I get rid of for Snarl?
ShucksToBeYou (Shuckle) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Toxic
- Protect
My main tank/staller. I can usually set up both hazards and get up toxic. Protect for more stall capabilities. I was thinking replacing Protect for Power Split maybe?
Thanks in advance.
THIS IS ON SHOWDOWN.