Pokémon Rate My Team
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Hello guys, i need some advice with my team please. Im trying make a OU team, who can dish mostly of the common pokes on the mostly teams like rotom's, talonflame, Keldeo, Heatran, etc. But i want to know a special tanker, who fit in this team. Here's the team:

Scizor (M) @ Choice Band – For more power
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Aerial Ace
- Superpower

I never had problems with fairys, with scizor in my side, if i predict a switch a fire type, just use u turn and continue with the battle. Bullet punch for hard priority move, u turn for a safe switch, aerial ace to dish all of the fighters and superpower to steel types.

Conkeldurr (M) @ Assault Vest - For more Special defences
Ability: Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Mach Punch
- Ice Punch
- Drain Punch
- Knock Off

I dont know what to decide between 252 sp def or 252 hp, but this guy can take a lot of damage with a solid heal with drain punch. Mach punch for priority, Ice punch to coverage plus freeze, drain punch to heal and knock off to ghosts and psych types on swtich in (its work beastly).

Magnezone @ Choice Scarf – For more speed
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

A trapper for any steel type (excluding heatran) and can outspeed unespect water types. Volt switch for a safe switch, Thunder bolt for a hard lightning damage (plus paralisis effect), Flash cannon for stab and hidden power fire to take other steel types like Forretress, Ferrothorn, Scizor, etc.

Lopunny (M) @ Lopunnite – To digi evolve
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Power-Up Punch
- Frustration
- Ice Punch

I tryed many megas, but i just love this guy (even with all the weaknesses), if my enemy dont have any fighter priority move pokemon left, with a two power up punch this guy can take everting (especially if the opponents dont have much hp left). Drain punch for a safe recover, power up punch to deal with annoying intimidate users, frustation for a powerfull stab and ice punch to coverage (no dragon survive this thing haha).

Mandibuzz @ Leftovers - For recovery
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Whirlwind
- Roost
- Foul Play
- Defog

A powerfull physical tank with a nice recovery with a ground imunity, weather effect imunity (hail, sandstorm) and powders moves imunity. I just love her. Whirlwind to wash way boost pokes, roost for recovery, foul play to foul play boosted enemies (work cool even some fighters) and defog for leave way all hazards.

Ok, now i have no idea for another poke. Im needing some sugestion for a nice special tanker, or healer. I just dont know what i need now. I realy hope if you guys can help me whi this.

Thanks

by
My personal favorite special tank is Chansey. With a spread of 252 HP/252 Def/4 SpD Bold, it can defeat any special attacker in OU in a one-on-one except those with moves that boost special attack and those that can heal more than 100 HP per turn (max damage from seismic toss). Obviously, it's a lot trickier when the opponent knows how to switch.

1 Answer

2 votes

Hi! Interesting team composition. You have a lot of underrated pokemon on your team such as Conkeldurr and Mandibuzz that you don't see often in OU. The big problem with this team is that it's weak to a bunch of powerful offensive pokemon and at the same time can't break through certain defensive pokemon. This means that many of the games you play are going to be poor matchups since there are so many threats that the team has little to no answers to, many of these threats being pokemon such as Keldeo and Tornadus-Therian that are very common in the metagame. I know you in your post, you were only asking for a 6th pokemon for the team, but I don't think there's any pokemon that you can put onto the team that'll take care of enough of the team's problems to the point where they're manageable. Because of this, I'm going to be suggesting some changes that can be made to the team to improve it.

For starters, I think the idea of a fighting spam core is an interesting idea and I've seen it work before, but I don't think it's having much use on this team. Mega Lopunny is fine on the team, but I think Conkeldurr should be replaced with Latias.


Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Latias is a bulky pokemon on the special side, much like AV Conkeldurr; however, Latias can take on a number of pokemon that the team doesn't have an answer to, such as Keldeo, Mega Charizard Y, and Mega Venusaur. Also, having Healing Wish to bring Mega Lopunny back to full health and remove a status infliction is a nice benefit to have on the team, as is hazard removal.

I wanted to find a way to keep CB Scizor on the team, but the team lacks a hazard setter which is vital for any competitive team to have and I couldn't think of a way to keep CB Scizor and add a hazard setter that could deal with the remaining threats--namely Starmie, Mega Heracross, and Mega Sableye. Because of this, I think that replacing Scizor with Hippowdon is the best choice.


Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off

Unfortunately, the team loses some power by changing an offensive pokemon to a defensive one, but I think it's better for the team so that the team has a switch-in to pokemon like Magnezone, Mega Lopunny, Tornadus-Therian, and Terrakion--all of which could be a problem, with Mega Lopunny being a major threat. Having Hippowdon on the team also means that the team gets its much-needed hazard setter.

The team still has issues such as Mega Altaria, Starmie, Mega Sableye, Mega Heracross, and Weavile. The team also doesn't have anything to break through stall. Because of this, I suggest adding Clefable for the 6th pokemon because it can take on all of those threats as well as set up with Calm Mind to win against stall teams.


Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled

Finally, I think some of the sets need to be changed for the remaining pokemon.

First of all, I would change Drain Punch and Power-Up Punch on Mega Lopunny for High Jump Kick and Fake Out. Fake Out is something that I think is highly important to have on Mega Lopunny because it guarantees a safe mega evolution without being forced to switch out because of offensive pokemon that are faster than Lopunny's 339 speed prior to mega evolving. I think Ice Punch is more important than Power-Up Punch for this team because without Ice Punch, it's much harder to break through bulky ground types. High Jump should always be used over Drain Punch because even though the drawback from missing is pretty bad, the drop in power from Drain Punch compared to High Jump Kick is much worse overall.

Lastly, for Mandibuzz, I suggest changing the EV spread to 248 HP / 136 Def / 108 SpD / 16 Spe. This spread makes Mandibuzz faster than max speed Adamant Azumarill which allows Mandibuzz to outspeed it and hit it with a Foul Play. The SpD EVs allows it to avoid the 2HKO from Gengar's Sludge Wave at full health if Stealth Rock isn't up, and the rest of the EVs go into HP and Defense for bulk. Also, I suggest running Taunt over Defog and possibly Knock Off over Whirlwind. Since Latias is the new defogger, Mandibuzz doesn't need it anymore. I think Knock Off might be better than Whirlwind for this team because there's no other pokemon that has Knock Off on the team and getting rid of items can be pretty beneficial.

I realize that the team shifted towards a balance team from what appeared to be a bulky offense team in the original post, so I apologize if balance isn't what you want out of this team. As a final word of advice, be extremely cautious with this team when playing against Mega Gyarados teams because it pretty much 6-0's the team if it sets up. Your only hope against it if it gets to +1 is to have Mega Lopunny at full health, hope that Mega Gyarados doesn't get a lucky roll to OHKO Lopunny (18.8% chance to OHKO), and hit the High Jump Kick to take it out (and on a minor note, hope that Gyarados is mega evolved in the first place so that Mega Lopunny can actually beat it).

Good luck with the new team!

Summary of Changes
>
>
for 6th pokemon
HJK>Drain Punch, Fake Out>PuP
Taunt>Defog, Knock Off>Whirlwind

Importable

Lopunny (M) @ Lopunnite  
Ability: Limber  
Happiness: 0  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Fake Out  
- High Jump Kick  
- Frustration  
- Ice Punch  

Magnezone @ Choice Scarf  
Ability: Magnet Pull  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
- Thunderbolt  
- Hidden Power [Fire]  
- Flash Cannon  
- Volt Switch  

Mandibuzz @ Leftovers  
Ability: Overcoat  
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe  
Bold Nature  
- Foul Play  
- Roost  
- Taunt  
- Knock Off  

Latias @ Life Orb  
Ability: Levitate  
EVs: 72 HP / 184 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Draco Meteor  
- Psyshock  
- Defog  
- Healing Wish  

Hippowdon (M) @ Leftovers  
Ability: Sand Stream  
EVs: 252 HP / 144 Def / 112 SpD  
Impish Nature  
- Stealth Rock  
- Earthquake  
- Toxic  
- Slack Off  

Clefable (M) @ Leftovers  
Ability: Magic Guard  
EVs: 252 HP / 172 Def / 84 SpD  
Calm Nature  
IVs: 0 Atk  
- Calm Mind  
- Moonblast  
- Thunder Wave  
- Soft-Boiled  
by
did you have to go and one-up my answer ;) excellent suggestions.
Haha sorry about that. Thank you so much =)
hello thanks for the suggestions seriously. I liked the staff changes, both Scizor as conquelduur were changes I made while I was struggling, suggestions of people in which I fought. I already tried using sometimes the latias and Hippowdon but not got much success, unfortunately. I knew I needed a psychic type but had no idea what could be tried using the mew inclusive, will will o wisp, but I had no time to test. As for gyarados mega, do not understand how it can be a problem with the Clefable with unaware (which is very unusual), could withstand any change in stat and still fight back with moonblast and even without it, I do not know about speed opponent, but even after a dragon dance, the loppuny managed to take down a mega gyarados with two frustations.

Again thank you for your help, I will test the changes, thank you!