Pokémon Rate My Team
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This is a team that I have spent some time creating and trying to perfect. It is a bulky kind of semi stall team.
It has a few objectives. Clefable is the center of the team, because I have tested it so much, and I now how to really perfect it.
Please tell me what counters the team, and how I can beat that, instead of "I prefer Scarf on Landorus."

LivingGengar (Clefable) (F) @ Kee Berry
Ability: Unaware
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Moonlight
- Calm Mind

This is my favorite Clefable set. Thunder Wave allows it to outsped usually, and it can heal where it gets hit, and Calm Mind when it doesn't get hit. Moonblast is good all around damage, and Unaware really supports the team. Kee Berry is something pepole usually tell me to replace, but I have tested it so much, and Kee Berry allows it to tank up hits so well, especially when their setup means nothing. (Also, switching in on a belly drum lol.)

Green Lantern (Espeon) (F) @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 200 HP / 252 Def / 56 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Wish
- Psychic
- Protect

People have told be "Use mega diancie, use mega absol," and so on. The reason I use Espeon is because I can switch it in on any hazard or prankster pokemon, without having to lead so I can mega. I normally run heal bell, but that is explained later. Dark Types can be a problem, which is somewhere I need advice. Wish is just as healing, because it is the only healing he got.

WhySoSerious (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 108 HP / 200 Atk / 200 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

This poke is nice with Manetric, as they can IntimiTurn out, and reduce damage repeatedly. Stealth Rocks is kind of nice, and Rock Ground coverage is pretty good. Landorus can also come in on a ground type or electric hit, which are weaknesses in the team.

meninist (Manectric-Mega) (M) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

A mega I never used before this team. Hp ice allows it to lead against Gliscor, Garchomp, Landorus, Noivern or Sceptile. Flamethrower is to counter Bisharp, who is really bad for this team. Volt Switch Intimidate with Landorus can allow many predictions and outplays. Lightning Rod before Mega can support Tentacruel. Landorus and Manetric also cover for each other's weaknesses.

Scrambled (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Seismic Toss
- Heal Bell

When you first look at this, you might think Chansey has no place on this team, and I wasn't sure at first either. But after testing, because of its only one weakness, it is hard to take it out. It is good against special sweepers, and can hold its own against non fighting physical pokes. Heal Bell is the reason I don't have it on Espeon.

( ͡° ͜ʖ ͡°) (Tentacruel) (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Acid Spray
- Scald
- Rapid Spin
- Toxic Spikes

Finally, Tentacruel. Acid Spray to weaken the opponent, and rapid spin to get hazards, mainly sticky web out. Works well as an insane special defense tank. Scald can also stop physical pokemon if necessary. Toxic Spikes has saved some games.

So please tell me what you think, and advice you have. I am open to everything.

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