Pokémon Rate My Team
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I just started Teambuilding about a week ago and I've been planning things on Pokemon Showdown! Here are my details, please comment what edits I should make. Also, please make the team breedable because I plan on breeding these Pokemon to battle online! :D (Hyper-Offense)

Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Ice Beam
- Water Shuriken

I really like this set because it allows me to straight up Hydro Vortex neutrally or super effectively and still hit super hard with a huge chance to ohko, I prefer this set over choice specs because I like being able to use my movepool with Dark pulse and Ice beam. Water Shuriken are for those faster threats that I am in range to KO. After getting the Battle Bond boost it allows me to sweep. (I don't know whether or not I'm going to be able to get a decent one at least with timid nature since its an event pokemon. I like to keep him in the back to save him for an end game sweep.

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 220 HP / 232 SpA / 36 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis

This is the Mega of my team. I use him as a Pivot and a powerful bulky Special Attacker, Venusaur provides good pivot and is one of the go-to Mons that I swap to when Greninja is going to take a hit (unless its super effective of course) HP Fire is to deal with those heavy steel types like Ferrothorn and Skarmory. I like this spread because with 36 SpD it allows me to abuse thick fat and tank fire and ice hits super easily, also able to tank other special hits. 20 Spe is used to outspeed uninvested slow steel types like Ferro and Skarm. Scizor also in some cases.

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 16 Atk / 112 SpD / 132 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Knock Off

Unfortunately with this guy I wasn't creative enough to come up with a set so I took it off Smogon and I actually really enjoy using it, it's used as a second pivot to tank fire hits and electric hits aimed at Greninja. Hits super hard with Thick Club and provides some utility with Knock Off, thinking about replacing Knock Off with Stealth Rock or Will-O-Wisp.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Poison Jab

This big guy is my setup sweeper. I need this spread to maximise speed and damage. Poison Jab is on there to catch Tapu Bulu's and other Fairy's off guard and hit em with a +1 or +2 poison jab (or neutral). Rocky Helmet and Rough Skin is used to annoy Physical attackers that attempt to stop the sweep and provide chip damage so it makes it easier for Garchomp to KO things. I don't like Life orb due to the recoil.

Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Fire]
- Volt Switch

My scarfed member of the team. Provides a very good wincon by just eliminating threats to Xurk and then sweeping the enemy completely. I also don't know how I'm getting this guy xD. I run HP Fire to also catch other Grass and Steel types off guard. Volt Switch is for getting out and going into Venusaur or the respective mon. I also keep this guy in the back or I just use him as an efficient revenge killer. (greninja does the same)

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- U-turn
- Scald
- Roost
- Hurricane

Now this is the Pokemon I am very uncertain about. I tried battling with him a few battles and some he did super well and others he just summoned rain and died.. (probs I wasn't using him right). He's great for taking ground hits but is extremely predictable at times, 4x weakness to electric also is good so I can go into Marowak or Garchomp, however that is also extremely predictable. I'm also considering Defog, Toxic or Knock off on this Pokemon just for more utility because I struggle to see what Hurricane hits. Buzzwhole gets Ohko'd of course by Hurricane but Tapu Bulu with 252 HP still lives and will 2HKO

0 SpA Pelipper Hurricane vs. 252 HP / 0 SpD Tapu Bulu: 236-282 (68.6 - 81.9%) -- guaranteed 2HKO after Grassy Terrain recovery 252 Atk Tapu Bulu Horn Leech vs. 248 HP / 0+ Def Pelipper in Grassy Terrain: 169-199 (52.3 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery

Pelipper is also amazing for U-turning into Greninja and OHKO'ing lots of Pokemon with rain boosted Hydro Pump Vortex +stab. Then getting the Battle Bond Boost, hits really hard with base 60 water shuriken +stab and in the rain. I would really appreciate criticism (I can take harsh criticism) and any suggestions for changing movesets or team slots! Thanks for reading my post guys! :P

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