Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Skill Swap
- Explosion
All-time lead.
Standard Azelf set. This guy can 99% make sure Stealth Rock is up while not having it on my side.
Stealth Rock is mandatory that fulfills Azelf's role as suicide lead, Taunt is to stop the likes of Chansey and Toxapex, Skill Swap is to surprise Magic Bouncers, and Explosion is to deal heavy damage while blocking Rapid Spin or Defog.
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Taunt
- Dragon Dance
Physical Sweeper #1.
Why no Crunch? My team can already take down Psychic / Ghost types well. The only threat to my sweepers is Alolan Marowak when Gyarados is dead.
Waterfall is STAB, Earthquake is practical way to utilize Mold Breaker and reliably KOing Tapu Koko and Magnezone, Taunt is to stop Tapu Fini, Skarmory, and Pelipper, which are common switch-ins for Gyarados. I won't even bother explaining why Dragon Dance is there.
Kartana @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Swords Dance
Physical Sweeper #2.
Leaf Blade and Smart Strike are STAB, Sacred Sword is chosen over Night Slash to counter Ferrothorn and Porygon2 (Gyarados and Volcarona can take care of Aegislash and Chandelure). Swords Dance boosts Attack to absurd levels.
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Bug Buzz
- Giga Drain
- Quiver Dance
Special Sweeper:
Fiery Dance is there to constantly gain power while dealing damage, Bug Buzz is STAB, Giga Drain is to harass Water and Rock types, and Quiver Dance is a must on Volcarona.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Ice]
Executioner for Celesteela, Scizor, or other Steel types screwing around. 252 Speed was given so Thunderbolt or Volt Switch will go faster than Celesteela's Earthquake.
Thunderbolt, Volt Switch, Flash Cannon are all STAB. One might wonder why HP Ice is used over HP Fire. Here's why:
In team preview, Ferrothorn user anticipates and assumes HP Fire from Magnezone and thinks twice before sending it. Also Volcarona is a severe threat.
Surprise modafuka for Garchomp and other dragons, assuming I make good predictions. :D
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Mimikyu hunter, Eon twins slayer, Rotom demolisher.
Why not Jolly? 88 base Speed is pretty ambiguous speed so I choose power.
Earthquake and Iron Head are STAB, Rock Slide is to hurt birdies, and Rapid Spin is just-in-case hazard remover if Azelf didn't get to keep Stealth Rock away.
No walls, no tanks, no absorbers. I set Stealth Rock and go straight into sweeping.
I have two serious considerations so please help me with this:
Gyarados: Waterfall or Crunch?
Kartana: Sacred Sword or Night Slash?
Any relevant suggestions or feedback will be appreciated.