Pokémon Rate My Team
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Hi all, back with another concept for a VGC17 team, based around the well established PheroLele core. The basis of this core is that Phero KOs anything that resists Lele, and Lele KOs anything that resists Phero. Lele's Psychic Surge also helps by eliminating the danger of priority moves to mess up Phero's day. Any help would be greatly appreciated!

PheromosaTapu LeleMiloticTapu FiniArcanineGarchomp



Pheromosa
an bug (Pheromosa) @ Fightinium Z
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- High Jump Kick
- Ice Beam
- Poison Jab
- U-turn
Nice standard attack boosting Phero. I went for attack boosting instead of speed boosting because reasons. Lonely nature because Pheromosa would never take a hit anyway. All-Out-Pummeling OHKOs any P2 variant and anything that doesn't resist it.

Tapu Lele
Easter Egg (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Energy Ball
- Psychic
- Shadow Ball
Another standard set. Psychic is the main STAB, Dazzling Gleam might be better as Moonblast but who knows, Shadow ball for other Leles and Gengar and Energy Ball for goddamn Gastrodon.

Milotic

no step on snek (Milotic) @ Adrenaline Orb
Ability: Competitive
Level: 50
EVs: 84 HP / 252 SpA / 124 SpD / 48 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Hidden Power [Grass]
- Protect
Arcanine counter Milotic. HP Grass for Gastrodon. Not much else to say here. EVd to survive a Koko TBolt: 252 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 124+ SpD Milotic in Electric Terrain: 166-198 (82.1 - 98%) -- guaranteed 2HKO

Tapu Fini
Oversized Stapler (Tapu Fini) @ Weakness Policy
Ability: Misty Surge
Level: 50
EVs: 252 SpA / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Muddy Water
- Protect
- Taunt
Korean WP Fini. Good offensive potential, can easily tank Koko TBolts.

Arcanine
bork bork (Arcanine) @ Leftovers
Ability: Intimidate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Will-O-Wisp
- Snarl
- Hidden Power [Grass]
Not really fitting with the HO theme, but still does work. Very standard helpful doggo. meme nickname required.

Garchomp
Pan-Am (Garchomp) @ Assault Vest
Ability: Rough Skin
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Claw
- Earthquake
- Iron Head
- Fire Fang
To round out the group, a standard AV bulky Chomp. Very standard set.


Thanks for any suggestions!

by
A team that actually works. I haven't seen one of these on Pokebase RMT in a while.
First of all, is a well rounded team pokemon wise but the moves you chose are somehow questionable:

To begin with i've seen that those calcs are for a calm (or whatever +SpDef nature) and in the builder is modest, watch out!

Secondly you have too much grass coverage (too many HP gass) and energy ball on lele is a wasted move slot, go for moonblast.

I don't see why that arcanine have HP grass, it's pointless, you don't want to face gastro with arcanine, you don't have a good way to stop trick room apart from taunt on fini, cange HP grass on arca into roar, it works.

If you don't run tailwind you shouldn't run bulky chomp, jolly groundium is waaaay better on your team composition. if you really want go jolly 252 speed and cut a little attack for bulk.

hope i helped!
sincearly, i don't think so. this team is clearly a good team but it has many flows. if you are talking about VGC teams, well, there were like 3 of those.
This team definitely works much better than almost all the other teams on this site.
Even if Arcanine is utility it should not be a special attacking  set. It should be eved defensively to survive as long as possible.
Shut up, Aidan

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