Typhlosion @ Power Herb
Ability: Blaze
EVs: 4 HP / 252 Def / 252 Spe
Modest Nature
IVs: 0 Atk
- Eruption
- Solar Beam
- Extrasensory
- Flamethrower
Eruption is good at the start of the match. Solar Beam covers almost all of it's weaknesses (rock and water). Extrasensory is good for dealing non-stab damage. Also clearing up the fighting types. Flamethrower is an amazing S.T.A.B move. Eruption's only good when you're at full HP.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shock Wave
- Thunder Wave
- Hidden Power [Ice]
Flamethrower is good for the Grass types. Maybe Steel too, since Steel types are normally physical tanks & they learn Earthquake. Especially Ferrothorn. Shock Wave is a good S.T.A.B move, plus it never misses. Thunder Wave is normally for paralyzing Togekiss, faster pokes (those who used moves such as Dragon Dance, etc). Hidden Power Ice is for the Psuedo Legends & Ground types.
Hawlucha @ Life Orb
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Flying Press
- Roost
- U-turn
Drain Punch is S.T.A.B plus good for restoring HP. Flying Press is also a S.T.A.B move and will help me a lot facing the Grass Types ( as well dark types). Roost for recovery and U-Turn so i can switch out in most times.
Crawdaunt @ Leftovers
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Crunch
- Crabhammer
- Dragon Dance
Aqua Jet always out speeds and is S.T.A.B so it will help me out a lot when the opponent is about to faint, since Crawdaunt is slow, Aqua Jet can easily finish it off. Crunch is S.T.A.B & good damage. Crabhammer is S.T.A.B plus better than Aqua Jet and doesn't take recoil. Plus good crit ratio and of course, Dragon Dance for set-up.
Breloom @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Mach Punch
- Seed Bomb
- Stone Edge
- Stun Spore
Mach Punch always goes first, since Breloom is slow, it will help it a lot (also S.T.A.B). Seed Bomb is S.T.A.B too, but also deals a lot of damage. Stone Edge is for clearing out the flying types & Stun Spore is for paralyzing opponents so they don't out speed.
Chandelure @ Leftovers
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Will-O-Wisp
- Shadow Ball
Substitute so i can start setting up. Calm Mind for set up & then Will-O-Wisp and of course- Shadow Ball: Good S.T.A.B, sweet damage also a special move, so it would help me with the Calm Mind. Chandelure also has good SP. ATK so it can easily sweep.
Note: If you have any suggestions, i would appreciate them! If you'd like to use anything/anyone/ or even the full team, feel free to.