Charizard-Mega-X @ Charizardite X (Physical Sweeper)
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Thunder Punch
This is a simple d-dance set with Flare Blitz and Dragon Claw for STAB and Thunder Punch to cover water.
Greninja-Ash @ Waterium Z (Special Sweeper)
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- U-turn
I use the Hydro Vortex to get a kill an activate Ash-Greninja. Dark Pulse for STAB, Ice Beam for coverage, and U-Turn to switch while dealing some damage.
Tapu Koko @ Choice Specs Sweeper+Terrain Setup)
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- Volt Switch
Thunderbolt and Dazzling Gleam for STAB, HP Ice to cover ground. Volt Switch allows Tapu Koko to switch out, preferably Hawlucha.
Hawlucha @ Electric Seed (Unburden Physical Sweeper)
Ability: Unburden
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Acrobatics
- High Jump Kick
- Roost
- Swords Dance
Having the Electric Seed with Electric Terrain activated will be immediately eliminated, therefore providing Unburden boost and Acrobatics boost. High Jump Kick for STAB, Swords Dance for attack boost.
Ferrothorn @ Rocky Helmet (Physical Wall)
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
Cripples physical attackers with Iron Barbs and Rocky Helmet. Stealth Rock is an optimal stage hazard, Gyro Ball for STAB, Leech Seed+Protect for stalling.
Chansey @ Eviolite (Special Wall)
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Seismic Toss
- Wish
- Protect
Can remove status condition like toxic with Natural Cure. Toxic is good for stalling, Seismic Toss to rack up damage, Wish+Protect for the ability ti heal itself or other team members.