Here is the format in case if you'd like to rate this even though you are a person with 0 Experience in 1v1 :P
Viability
1v1 Team:
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
IVs: 0 Atk
- Hidden Power [Electric]
- Will-O-Wisp
- Blast Burn
- Solar Beam
The Charizards are currently rocking the Meta, especially since annoyances like Wobbuffet (once in awhile) have to guess if they're Physical or Special first turn, as well as some Mega X's being split. Will-O-Wisp is safe for stalling a Special wall low enough to OHKO it, as well as cripple physical attackers, while Roost offers recovery. Protect is good for Z-move blocking/move blocking in General.
Landorus-Therian @ Fightinium Z
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Lax Nature
- Earthquake
- Hidden Power [Ice]
- Knock Off
- Superpower
Landorus once again is a god in a Metagame. While not S rank, A+ allows this pokemon to be a very common pick on teams. HP Ice helps a lot against other Landorus. Knock-off defeats "Sub-FEAR" (explained at bottom) and is a versatile move altogether. Earthquake is self-explanatory. Protect helps stall heal, while Fly makes a killer Z-move. 4 Speed is to out-speed defensive Lando.
Zapdos @ Electrium Z
Ability: Static
EVs: 252 HP / 32 Def / 224 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Thunder
- Hidden Power [Ice]
- Thuder-Wave/Thunderbolt
Edit: Zapdos now, since Koko got banned after that last time I played...
About: Sub-FEAR
Similar to FEAR. A sturdy Pokemon (usually Aron; Magnemite is banned) Has Toxic, Protect, Endeavor, And some other fourth move (not priority, Endeavor+Quick Attack, etc. is banned) holds Berry Juice. It poisons you first turn, Endeavors you second turn, and you faint from poison damage. So, Magic Bounce, Knock-Off, and Multi-Hit moves break this strategy.
Thanks!