SHUCKLE - You can’t use status moves with an Assault Vest. Replace it with a Mental Herb to stop Taunt from destroying Shuckle. Also, you might want to consider using Focus Sash Galvantula or Focus Sash Ribombee as they are much faster than Shuckle and can be offensive as well. Shuckle is a much, much better Sticky Web setter than them, so only use one of those if you think that their Speed or Special Attack will help you more than Shuckle.
SYLVEON (CLEFABLE) - Your set is extremely gimmicky and most definitly will not work. Clefable’s Special Attack and Speed are much, much too low for Clefable to be a good Scarf user/sweeper. Also, you aren’t utilizing either Unaware or Magic Guard, which is what makes Clefable OU. Because of all these reasons, use Sylveon instead. With similar coverage, but better in many ways, Sylveon is much, much better than Clefable as a Scarfed user. Here’s a set similar to your Clefable’s:
Sylveon @ Choice Scarf
Ability: Pixilate
Timid Nature
EVs: 252 Spe/252 SpA/4 SpD
IVs: 0 Atk
- Hyper Voice
- Hidden Power [Ice]
- Psyshock
- Shadow Ball
SKARMORY - Because you’re running balance, it makes sense that you need a physical tank, especially because it synergies with Chansey, whose Defense has much to be desired. Also, a phazer would be a nice addition to your team, and you don’t have a hazard setter yet. Here’s a tank Skarmory set:
Skarmory @ Rocky Helmet
Ability: Sturdy
Impish Nature
EVs: 248 HP/252 Def/8 SpD
- Brave Bird
- Whirlwind
- Spikes
- Roost
You could use Stealth Rock instead of Spikes to hit Flying Types, and more importantly, Fire Types, but it wastes Skarmory’s ability to set up multiple hazards. If you want a bulky Stealth Rock setter, and don’t really care about Skarmory’s niche in reliable recovery and access to Whirlwind, then you should use Ferrothorn instead.
BEEDRILL-MEGA - First of all, I’m very offended. You didn’t name it ETN! How dare you! Please fix this or I’ll... actually I don’t know. But please fix it! On a more serious note, Mega Beedrill’s Special Attack stat is a god awful 15. Because I’m rating this as a real team, not a troll team, you should definitly change Mega Beedrill to a physical attacker. Here’s a standard physical sweeper Mega Beedrill (aka me)
Beedrill-Mega @ Beedrillite
Ability: Sniper
Jolly Nature
EVs: 69 HP/69 Def/69 Atk/69 SpA/69 SpD/69 Spe
- Twineedle
- Poison Sting
- Rest
- Reflect
:)
If you wanted a real set, fine.
Beedrill-Mega @ Beedrillite
Ability: Swarm
Jolly Nature
EVs: 252 Spe/252 Atk/4 Def
- U-Turn
- Toxic Spikes
- Poison Jab
- Drill Run
Mega Beedrill forces a lot of switches, so if you can predict one, you might just be able to get a free layer of Toxic Spikes off. You could run an Adamant Nature, because you’re getting Sticky Web support from Shuckle.
CHANSEY - Let’s not even talk about your current set, it’s too cringey. Chansey DOES make sense on your team though, because if its stellar Special Defense and HP. Also, a reliable Stealth Rock setter would be much appreciated on your team, (Shuckle usually only gets Sticky Web off, a Stealth Rock is rare.) which Chansey can easily provide. Here:
Chansey @ Eviolite
Ability: Natural Cure
Bold Nature
EVs: 252 HP/252 Def/4 SpD
IVs: 0 Atk
- Heal Bell/Toxic
- Seismic Toss
- Soft-Boiled
- Stealth Rock
BISHARP (SCEPTILE) - Now that your team has so many hazard setters, Defog is going to be a huge blow to your team. Fix this by using Bisharp, who counters Defoggers really well thanks to its usefulness ability, Defiant. This also helps against Intimidate users, like Mega Gyarados. Landorus-T is an obnoxious counter to Bisharp though, because it can predict the switch and use a super effective STAB Earthquake instead of using Defog.
Bisharp @ Darkinium Z
Ability: Defiant
Adamant Nature
EVs: 252 Atk/252 Spe/4 Def
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance