Pokémon Rate My Team
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I’ve tested this team a lot on showdown and it works pretty well but I want to get it perfect before I spend time breeding them in game lol.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 252 Spe
Adamant Nature
- Facade
- Swords Dance
- Earthquake
- Stone Edge
This guy is the core of the team. One swords dance and there’s no stopping him. Toxic orb because poison heal is its best ability in my opinion. Evs and moveset self explanatory. It also works well with Toxapex who can’t take a thunderbolt to save its life... Literally.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Scald
- Toxic
- Recover
I would hate to be the person going against Toxapex lol. It’s insane Def stat means it an easily take a non STAB earthquake. I love this moveset: Scald and toxic for status, recover for... you know... recovering, and it’s the most satisfying thing in the world when your opponent maxes out it’s attack and is about to slam you until you haze away their buffs and their attack takes a quarter of Toxapexes HP. It’s also a very safe switch in in general with regenerator.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Leech Seed
- Gyro Ball
My suicide lead, he never usually lasts more than a few rounds. A bit of a weak link on the team tbh. I just wanted a hazard setter and Ferrothorn was the first one J thought of.

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Roost
- Air Slash
Preciously I had mega Venasaur in this place but I quickly learned that in the event tha Gliscore goes down early the whole team falls apart not being able to deal significant damage. I also went with Y because he’s a special attacker and I don’t want to have to deal with a fairy weakness.

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Protect
- Leech Seed
- Horn Leech
- Nature's Madness
Tapu Bulus mostly here just to shut down Tapu Koko since he’s slower so grassy terrain is the one that stays. He’s supposed to be a annoying health sapper but for me he doesn’t really last long enough to really do damage... and Celestelia completely shuts it down.

Starmie @ Assault Vest
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psychic
- Rapid Spin
The weakest link on the team - it’s sole purpose is to get rid of stealth rocks for Charizard... I don’t use it for much else other than for scaring Heatran away.

Criticize me harshly lol. Major threats are Celestelia, Heatran, and Greninja. (Sometimes Mamoswine). The only ones I 100% want to keep are Charizard Gliscore and Toxapex. I’d be grateful for replacements for the other three.
Thx for bearing with that long post haha

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I'm gonna give this one a shot... :P

1 Answer

2 votes
 
Best answer

All right, so here is my take on it:


Toxapex is Fine.


Gliscor may benefit more from a Jolly Nature rather than an Adamant nature, especially when you run Swords Dance and Facade, since you don't really need an Adamant nature at that point. Without Jolly, Gliscor cannot out-speed:

315 / Terrakion / 108 / Neutral / 252 / 0
311 / Garchomp (Mega) / 92 / +Spe / 252 / 0
310 / Hawlucha / 118 / Neutral / 152 / 0
310 / Charizard (Mega-X), Volcarona / 100 / +Spe / 184 / 0
309 / Landorus-Therian / 91 / +Spe / 252 / 0
309 / Pinsir (Mega), Sharpedo (Mega) / 105 / Neutral / 252 / 0
306 / Porygon-Z, / 90 / +Spe / 252 / 0
305 / Nihilego / 103 / Neutral / 252 / 0
303 / Garchomp / 102 / Neutral / 252 / 0
302 / Excadrill / 88 / +Spe / 252 / 0
301 / Thundurus-Therian / 101 / Neutral / 252 / 0
299 / Charizard (Mega-X), Charizard (Mega-Y), Gardevoir (Mega), Medicham (Mega), Manaphy, Salamence, Victini, Volcarona / 100 / Neutral / 252 / 0
296 / Hawlucha / 118 / Neutral / 96 / 0
295 / Hydreigon / 98 / Neutral / 252 / 0
295 / Kingdra, Nidoking, Tapu Fini, / 85 / +Spe / 252 / 0
291 / Mimikyu / 96 / Neutral / 252 / 0
290 / Mew / 100 / +Spe / 112 / 0
290 / Suicune / 85 / +Spe / 232 / 0


Ferrothorn is often used as a counter to common physical threats rather than a suicide lead, especially since it gets KO'd by special moves easily. It can sap HP and stall better if it had Protect rather than Spikes. Power Whip often Hits some of Ferrothorn's Physical threats (and Greninja) harder than Gyro Ball, so you may consider that as well.


Air Slash isn't that great on Charizard. It benefits more from Hidden Power [Ice], Hidden Power [Ground], or Earthquake, especially with Heatran, Landorus-T, and Zygarde being common Pokémon in the meta.


Tapu Bulu can Benefit from many other moves than Nature's Madness. Bulk Up/Swords Dance Bulu is very threatening, so you might want to use those instead. If you use Bulk Up, you could Replace your Def and Attack EVs for SpD and Speed EVs (with a Careful/Jolly Nature) to bolster Setup and survival, but this does lower Bulu's physical switch viability if you choose to do so. You could also Give Tapu Bulu Superpower instead of Protect to deal with Celesteela better:

Defending

0 Atk Celesteela Heavy Slam (120 BP) vs. 252 HP / 252+ Def Tapu Bulu: 170-204 (49.4 - 59.3%) -- 21.5% chance to 2HKO after Leftovers recovery and Grassy Terrain recovery

0 Atk Celesteela Heavy Slam (120 BP) vs. 252 HP / 0 Def Tapu Bulu: 234-276 (68 - 80.2%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery

Attacking

+2 0 Atk Tapu Bulu Superpower vs. 248 HP / 104+ Def Celesteela: 173-204 (43.5 - 51.3%) -- guaranteed 3HKO after Leftovers recovery

+2 0 Atk Tapu Bulu Superpower vs. 248 HP / 104+ Def Celesteela: 173-204 (43.5 - 51.3%) -- 64.5% chance to 2HKO after Stealth Rock and Leftovers recovery

Giving Tapu Bulu Fightium Z makes Bulu KO Celesteela Faster, but keeping Leftovers may be worth it (use Charizard to weaken/KO Celesteela).


If you don't use Ferrothorn as a Suicide, Defog may work Better than Rapid Spin (as there aren't great Rapid Spinners in OU besides Excadrill). I suggest Rotom-W as a defogger:

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Hydro Pump
- Volt Switch
- Will-O-Wisp

This set Supports the Specially defensive, specially offensive Hazard Remover you wanted. It cripples physical attackers with Will-O-Wisp, has Hydro Pump to threaten specially weak Pokémon, Heatran, and Landorus; and Volt Switch for Pivoting and hits Celesteela pretty hard (Will-O-Wisp also helps take care of Celesteela).


I'd say this team is pretty great, but just like most things, it can be improved. Best of luck to You!

Hope I Helped!

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Hidden power is too weak to be useful, and teaching earthquake to Charizard means either a very weak earthquake or moving EVs to physical attack. Focus blast is the only good way to check Heatran. Charizard can already somewhat handle Landorus and Zygarde with flamethrower and solar beam.
Thx I tried it out and I definitely like rotom better instead of starmie and Jolly on Gliscore does make more sense than adamant :D
Your welcome!