Toxapex (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
- Toxic
- Haze
- Poison Jab
- Recover
I decided to use this mainly because it appeared near the top of the usage stats. Its ability makes it very nice for the start of battles when all I do is switch into attacks. I chose poison jab over the other attacks because it has high PP. I didn't teach it scald because I thought I would be poisoning most of my opponents, so scald would become useless over an attack with much higher PP. Haze has more PP than calm mind, so this is currently my only way to reliably beat calm mind sweeper Sableye.
Venusaur (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Giga Drain
- Sludge Bomb
- Synthesis
This is usually my lead because it's better to switch mega Venusaur into attacks than to use a regular Venusaur. I'm pretty sure there are better ways to choose leads, but I don't know them. It's just the basic toxic stall with STAB attacks. It works great on Tapus that aren't psychic type.
credit card (Mantine) (M) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Scald
- Air Slash
- Roost
This is used mainly for defogging and switching into water attacks. It's also used to wear down bulky steel Pokemon and is my best way to defeat Kartana. It's not doing much at the moment, so I'd encourage you to suggest replacing this if anything.
paid by the hour (Chansey) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
This is an essential to most stall teams, as it can switch into almost any special attack. I use it to wear down special attackers that can't heal, such as Heatran, Magearna, and Greninja. Obviously, it's also used for hazards and status healing. I decided to teach stealth rock to this instead of Gliscor because toxic happens to be more useful on Gliscor.
Fairy Slayer (Skarmory) (M) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Iron Head
- Roost
- Whirlwind
This is used for p-hazing, which Skarmory happens to be exceptionally good at because of sturdy and roost. It's also used to switch into attacks not resisted by the rest of the team, such as psychic, flying, normal, and dragon attacks. Because it can readily use whirlwind, it's my best way to defeat mega Scizor.
sidewalk (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Taunt
- Roost
- Earthquake
This is a wallbreaker and my go-to for just about anything that's slow or can't hit too hard. Taunt is my way of preventing Pokemon like Toxapex, Ferrothorn, and Clefable from healing. I also use it to PP stall steel flying Pokemon.
I'm missing pivots, thunder wave users, will-o-wisp users, and setup wallbreakers, which I will incorporate if I can do so without losing anything important. Overall, the team is weak to bulky offense teams, which may mean I'm doing hazard removal wrong. It's weak to Tapu Lele because thunderbolt destroys Skarmory and psyshock destroys Chansey. It's weak to mega Scizor because mega Scizor can boost its physical attack, is bulky and can heal, and is immune to toxic. It's weak to Ferrothorn because Ferrothorn is immune to toxic and can sometimes hit Gliscor so hard that Gliscor can't keep it taunted and heal itself at the same time. It's weak to mega Metagross and mega Charizard X simply because they can hit every member of the team really hard. If somebody can tell me how to check them while still keeping this a stall team, that would be great.