The Idea Behind this team is to use the combination of Salamence and Garchomp to break past pokemon which otherwise wall them, Such as Lando-T and Mega Slowbro. My team is also heavily based on keeping the pair alive and giving them opportunities to setup.
Salamence (M) @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Outrage
- Earthquake
Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
Heatran (M) @ Aguav Berry
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Greninja (F) @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Rock Slide
- U-turn
- Ice Beam
- Spikes
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Threat list:
- Shift Gear Magearna: While it cannot switch directly, It becomes extremely deadly upon setup, Especially once Heatran has been removed or weakened.
- Kyurem-Black: 2HKOs/OHKOs my whole team with BoltBeam coverage except for Heatran once active
I've Tested the team a few times already, and in conclusion I think Salamence was pretty underrated for OU, It's a fun alternative to using Gyarados and Charizard X which were both way easier to use and better options for a DD Sweeper overall.