Pokémon Rate My Team
0 votes
438 views

Dusclops @ Eviolite
Ability: Frisk
Level: 50
EVs: 252 HP / 156 Def / 100 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Night Shade
- Bulldoze
- Will-O-Wisp

Indeedee-F (F) @ Focus Sash
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Psychic
- Protect

Torkoal @ Choice Specs
Ability: Drought
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Solar Beam
- Heat Wave
- Earth Power

Tyranitar @ Weakness Policy
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Crunch
- Rock Slide
- Thunder Punch
- Protect

Excadrill @ Life Orb
Ability: Sand Rush
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- High Horsepower
- Rock Slide
- Protect

Vileplume @ Wide Lens
Ability: Chlorophyll
Level: 50
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- After You
- Sleep Powder
- Energy Ball
- Sludge Bomb


How the team works:
Most of the time, lead Dusclops/Indeedee and TR/FM, then faint/switch to Torkoal or Ttar and sweep. Dusclops can activate Ttar's policy, and make it slower than base 40 speed (Rhyperior). Indeedee protects against Fake Out, and stops Conkeldurr and Hitmontop from Mach Punching Ttar.

Alternative leads are Ttar/Exca or Vileplume + Tork, normally with Dusclops and Indeedee or the other slow mon in the back. For Vile + Tork, you can either After You + Eruption, or Sleep Powder + switch.

Vs. Chandelure, bait it out for Imprison but lead Ttar/Exca or Exca/Dusc with Ttar in the back to switch in if needed for sand. KO Chandelure with Exca, or sweep, or TR and switch.

Vs. TR, lead Tork/Vile, After You + Eruption if they don't lead with a setter, or Sleep Powder the non-setter.

Problems with the team:
The team struggles a lot vs. opposing weather, especially rain, as they can remove Tork's sun so it can't Solar Beam.

The team struggles vs. opposing TTar, Mudsdale, and Rhyperior, all of which can be built to survive Tork and then KO, and TTar can't do much to them. Generally you have to burn them and take them out slowly.

The team struggles vs. bulky water types, especially Milotic. Same problem as above, but they tend to be special, burning doesn't work.

by
edited by
IMO seems to passive.

Please log in or register to answer this question.