Pokémon Rate My Team
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Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Darts
- Thunder Wave
- Hex
- U-turn

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Flamethrower

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drill Run
- Rapid Spin
- Stealth Rock
- Iron Head

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Baneful Bunker
- Scald
- Haze

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Earthquake

Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Brave Bird
- U-turn

I'm relatively new to competitive battling. I'm also new to this forum so excuse me if I broke a rule I'm not aware of or something.

by
there's virtually no reason to run drill run over earthquake on excadrill
If you're running hex, run special Dragapult.(I can't believe that I'm suggesting this, I love physical Dragapult) Change dragon darts to Draco meteor then u can pivot out with u turn.then change it to either timid or modest with 252spa/252spe/4hp. May consider changing thunder wave to will o wisp for physical bulk. Facade is really powerful on conkeldurr so I advise u to swap a move out.
i wouldnt run defog, rapid spin and stealthe rock on the same team, they make each othe relitively uslesss

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