So those moveset questions have finally paid off... and I chose my own sets :P
Spike (Ferroseed) (M) @ Eviolite
Ability: Iron Barbs
Level: 5
Shiny: Yes
EVs: 196 Atk / 108 Def / 204 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Knock Off
- Thunder Wave
Pyro (Scorbunny) (M) @ Choice Band
Ability: Libero
Level: 5
Shiny: Yes
EVs: 36 HP / 188 Atk / 36 Def / 44 SpD / 204 Spe
Jolly Nature
- U-turn
- Gunk Shot
- Quick Attack
- High Jump Kick
Sapphire (Chinchou) (F) @ Eviolite
Ability: Volt Absorb
Level: 5
Shiny: Yes
EVs: 60 HP / 228 SpA / 220 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Volt Switch
- Scald
Vera (Farfetch’d-Galar) (F) @ Choice Scarf
Ability: Scrappy
Level: 5
Shiny: Yes
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Close Combat
- Knock Off
- Brave Bird
- Poison Jab
KayKay (Cufant) (F) @ Eviolite
Ability: Sheer Force
Level: 5
Shiny: Yes
EVs: 180 HP / 196 Atk / 44 Def / 88 SpD
Adamant Nature
- Iron Head
- Play Rough
- Power Whip
- Rock Slide
BriBri (Ponyta-Galar) (F) @ Life Orb
Ability: Pastel Veil
Level: 5
Shiny: Yes
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Play Rough
- High Horsepower
- Morning Sun
- Zen Headbutt
Notes:
Ferroseed- Eviolite is for extra bulk. He can shut down Pokemon that rely heavily on their items with Knock Off. Gyro Ball is my choice of a STAB move. Stealth Rocks are for entry hazards, which cripples Kantonian Ponyta if the opponent decides to try to hit him with a 4x effective Flare Blitz. Thunder Wave is for crippling purposes, in case it’s better to attack first than to go for Gyro Ball.
Scorbunny- I have found that a Choice Band works pretty effectively with it, especially when it always gets STAB. I just swept a team with HJK, which covers Pawniard. U-Turn is to escape from a bad matchup right off the bat. Gunk Shot is coverage. Quick Attack is priority and more reliable against defensive Pokémon as opposed to Sucker Punch.
Chinchou- Eviolite, again, gives her extra bulk. Timid gives her a bit more speed. Ice Beam covers grass and ground types, whose STAB is the only thing she is weak to. Thunderbolt is STAB. Volt Switch is also for STAB, and it is to switch out from Pokémon like Ferroseed that’ll tank the set. Scald is STAB and the burn chance is always nice.
Farfetch’d- Farfetch’d is really slow, so a Choice Scarf is one of the more viable options for it. Jolly further boosts his speed. Close Combat is STAB that hits really hard (with the defense lowering side effect though, so after using it a bit he’ll probably get OHKOed). Knock Off hits Galarian Ponyta super effectively, and, again, it cripples Pokemon that rely on items (such as Eviolite users). Brave Bird is coverage. Poison Jab covers Fairy types.
Cufant- Surprise, Eviolite makes it bulkier :P. 3/4 of its moves take advantage of Sheer Force (also, Heavy Metal kinda sucks). Adamant gives her the power boost. Iron Head is STAB and boosted by Sheer Force. Play Rough covers Fighting types and also gets the Sheer Force boost. Power Whip is Ground coverage. Rock Slide is Fire coverage boosted by Sheer Force.
Ponyta- I love Galarian Ponyta. Life Orb is for the extra damage output. Pastel Veil because Anticipation and Run Away are worse. Jolly is for the speed boost. Play Rough is coverage against Dark types. High Horsepower covers Steel types, especially Pawniard, who takes neutral damage from Play Rough. Morning Sun is to shrug off Life Orb recoil. Zen Headbutt is STAB.
So yeah, that’s my team :)