Pokémon Rate My Team
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Battle Tower Doubles:

Torkoal@Heat Rock
Trait: Drought
Nature: Calm
EVs: 252 HP, 128 Defense, 128 Sp. Defense
Role: Special Set up Tank

Moves:

  • Flamethrower
  • Solarbeam
  • Sludge Bomb
  • Stealth Rock

Torkoal sets up both sun and Stealth Rock on the first turn. Flamethrower is for STAB. Solar Beam works in one turn, and covers all Weaknesses. Sludge Bomb is for coverage
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Maractus@Rocky Helmet
Trait: Chlorophyll
Nature: Modest/Timid
EVs: 252 Speed, 252 HP, 4 Sp. Attack
Role: Speedy Tank

Moves:

  • Solar Beam
  • Synthesis
  • Growth
  • Spikey Shield

Solar Beam is STAB, and works in one turn. Synthesis heals 75% of HP. Growth increases both Attack and Special Attack by two stages. Spikey Shield is for Protection and doing some damage.
____

Shifty@Life Orb
Trait: Chlorophyll
Nature: Adamant/Jolly
EVs: 252 Speed, 252 Attack, 4 HP
Role: Physical Sweeper

Moves:

  • Solar Blade
  • Synthesis
  • Throat Chop
  • Rock Slide

    Solar Blade is to for STAB, and works in one turn. Synthesis is for healing some of the damage it took. Throat Chop is for STAB. Rock Slide is to cover Fire, Ice, Flying and Bug type Weaknesses. It also does spread damage.
    ____
    Charazard(G-Max)@Heavy Duty Boots
    Trait: Blaze
    Nature: Timid
    EVs: 252 Sp. Attack, 252 Speed, 4 HP
    Role: Special Sweeper

Moves:

  • Flamethrower/G-Max Wildfire
  • Air Slash/Max Airstream
  • Solar Beam/Max Overgrowth
  • Dragon Pulse/Max Wyrmwind

    Flamethrower is for STAB, and Burning chance. Air Slash is for STAB, and flinching chance. Solar Beam Covers Water and Rock type weaknesses. Dragon Pulse is for coverage (plus I couldn't think of anything better)
    ____

I'm totally willing to replace any Pokemon other than Torkoal and Charizard. Please give me any suggestions that will make my team better!

Thank you so much! :)

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1 Answer

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Best answer

Starting with Torkoal, that’s a very offensive set for one of them. Using Rapid Spin is usually a preferred set as opposed to an offensive one, especially with the defense EVs you have assigned to it. Also, entry hazards aren’t really viable in doubles. I would try a set like this instead.

Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Lava Plume
- Iron Defense
- Rapid Spin
- Body Press

The Heat Rock is an essential item, increasing the turns of Sun from Drought. 252 HP is for bulk specially and physically. 160 Defense is for boosting its great Defense stat and Body Press. 96 Special Defense is for a bit more special bulk. Bold increases Defense at the cost of Attack, but you don’t really need high attack since you want to take minimal damage from Confusion and Foul Play. Lava Plume is STAB with a burn chance, and it does decent damage in the sun. Iron Defense is for Body Press. Rapid Spin is to clear entry hazards on your side. Body Press takes its huge defense and puts great use to it.

The Maractus set is OK. I would make a few changes to it though. Usually Maractus runs a Life Orb, but since Shiftry has one, I think Leftovers would benefit you more than a Rocky Helmet. I would say try a set like this.

Maractus @ Leftovers
Ability: Chlorophyll
EVs: 92 HP / 164 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Weather Ball
- Growth
- Synthesis

Maractus can be a pretty fast sweeper with Chlorophyll. Leftovers allow you to easily pull off Growth. The EVs make it as fast as possible, give it a bit of bulk, and allow it to hit hard. Modest is for the power boost, since you aren’t maxing it out with your EVs. Solar Beam is STAB and charges in one turn due to Drought. Weather Ball hits Steel, Grass, Bug, and Ice types super effectively (as it is a Fire type move in the sun). Growth boosts your attack stats, but only Special Attack is used in this set. Synthesis is if you’re running low on health.

Next up is Shiftry. It can make a pretty good mixed sweeper as it can use Growth well. Having Special category moves also allows it to hit physical tanks that it would normally struggle to get good damage off against.

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 184 Atk / 72 SpA / 252 Spe
Naive Nature
- Knock Off
- Solar Blade
- Heat Wave
- Growth

I would run this set instead of your current one. The EVs allow it to hit hard both physically and specially, and even more so with Growth. Chlorophyll doubles your speed in the sun. Naive is so you don’t lower either of your offensive stats while still boosting your speed. Knock Off is STAB and gets rid of items that would otherwise be tricky. Solar Blade is STAB and can be used in one turn when the sun is up. Heat Wave hits Bug types. Growth increases Attack and Special Attack by two stages in the sun.

Charizard. Mk. I have nothing really against the set. I think it works well. Problem is, Heavy Duty Boots aren’t doing you any well in doubles, especially with a Rapid Spin Torkoal. A Life Orb would be better in my opinion. If you can get Scorching Sands instead of Dragon Pulse, use that.

So anyway, hope this helps! :)

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Thank you so much! I'll be sure to make those changes. :)
No problem! :)