As I like the experience of actually grinding up the pokemons the way i like them I decided to get into competitive pixelmon instead. I'm completely new to pokémon competitive and competitive team building as well so some tips for this team would be nice. I will also use this team for Nationaldex.
It can be anything just as long as the pokémon dont go above OU.
Venusaur @ Weakness Policy
Ability: Chlorophyll
EVs: 248 HP / 0 Atk / 96 Def / 0 SpA / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis
I feel like this one might be a pain in the ass to get rid off. Cause of its tanky build and weakness policy it will basically ohko or 2hko everything, I've been thinking about maybe adding sunny day to get that speed bonus but I'm not fully sure. I'll start off with a leech seed to get some simple health back. I decided to go for giga drain over solar beam as while yes solar beam is powerful, drought might not last long enough for me to get to use it to its full potential. Therefor I decided to go for giga drain to get a stab move that deals a decent amount of damage and heals me. Sludge bomb is a powerful stab move, thats about it. Synthesis will heal me when I get to low HP.
Charizard @ Charizardite X
Ability: Blaze/Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
A monster of a phyiscal attacker, I'll basically use this to try and sweep as much as possible. Dragon Dance to increase power and speed, flare blitz for a very strong stab move and same with dragon claw. Roost to heal damage taken in general and recoil from flare blitz.
Magnezone @ Air Balloon
Ability: Sturdy
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Flash Cannon
- Thunderbolt
- Magnet Rise
- Hidden Power [Water]
Magnezone has a 4x weakness to ground which is why I put on the Air Balloon. Flash cannon is an insanely powerful stab and same with thunderbolt. Magnet Rise is for after the balloon pops, I still have the air balloon in case they outspeed. HP Water is to cover against fire types to a certain degree.
Dragapult @ Heavy-Duty Boots
Ability: Clear Body
EVs: 0 HP / 68 Atk / 0 Def / 188 SpA / 0 SpD / 252 Spe
Mild Nature
- Hex
- Will-O-Wisp
- Dragon Darts
- U-Turn
Another very fast and strong pokémon, I'll start up with will-o-wisp and then basically spam hex, dragon darts is a powerful stab move that will be used whenever either hex isnt effective or dragon darts is super effective. U-turn to switch out whenever hp becomes too low.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 0 HP / 252 Atk / 4 Def / 0 SpA / 0 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide
Excadrill, it's basically built like a glass cannon. A lot of power and speed, especially after I've set up sandstorm I can basically outspeed anything thats not running choice scarf. Earthquake is pretty insane with insane speed and attack this pokémon has, it's also stab. Iron head is a powerful stab move, used mostly if earthquake isn't effective or if I wanna try and get a flinch on low health. Swords Dance to power up my excadrill even more. Rock Slide is not 100% accurate and I will only use it if they put out a flying type, I was also looking at taking a magnezone instead of tyranitar and putting sandstorm instead of rock tomb, still unsure what's better.
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Toxic
I chose Swampert even though its a pokémon 4x weak to grass. I wanted a pokémon with an entry hazard move. Outside of that it has 2 very strong stab moves and toxic if i want to inflict some damage.
That's everything, if there needs to be any changes then please tell me.