Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Earthquake
Regieleki @ Choice Specs
Ability: Transistor
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunder Cage
- Volt Switch
- Ancient Power
- Explosion
Pheromosa @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Drill Run
- Lunge
- Triple Axel
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Thunderbolt
- Shadow Ball
Blaziken @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Blaze Kick
- Swords Dance
- Protect
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Gunk Shot
- U-turn
- High Jump Kick
Explanations:
Dragonite: I usually lead with Dragonite, because people will usually bring out an entry hazard setter that it can easily set up on (especially with Multiscale lowering the power of Excadrill's Rapid Spin on the first turn it attacks). I am trying out a Weakness Policy because of Multiscale, but it's only activated once, against Grimmsnarl's Spirit Break, and I ended up losing in that matchup. I'm thinking of replacing it with Leftovers because Multiscale, with the set I'm running, will only work once (so Pelipper's U-turn is very annoying). Dragon Dance is for setting up, and, as I said, makes it a surprisingly good lead. Dragon Claw is STAB. Fire Punch is for Ferrothorn and Genesect (now that it's allowed in OU). Earthquake is for Magearna and Magnezone, mostly, plus it provides strong neutral coverage.
Regieleki: Its movepool sucks... a lot... especially with Choice Specs... anyway, a Trasistor + Choice Specs boosted Thunder Cage does massive damage to even resists (it even does OK damage to Dracozolt). It can also wear down the opponent, so they're easier to KO. I may replace Thunder Cage with Thunderbolt, because that 90% accuracy is really annoying. My main reason for using Choice Specs, is, well, it makes it hit very hard, I guess that's it :P. As I stated, Regieleki has a really bad movepool, especially for Specs (I mean, I'm not going to Scarf this thing lol) so I chose Volt Switch and Explosion for pivoting, and Ancient Power for coverage and a filler move. I would use Rapid Spin due to my team's huge entry hazard weakness (Sticky Web is a really big problem to be honest), but that kinda of seems like a waste of Choice Specs. Maybe I should use a Life Orb instead?
Pheromosa: I could probably use U-turn on this thing but I didn't... so yeah. Beast Boost boosts its Attack, making it incredibly powerful combined with the Choice Band and Adamant. I may run Jolly sometime in the future, but for now I guess I just want it to hit hard. Close Combat is STAB, and I don't really want to take a risk with High Jump Kick. Drill Run covers Cinderace (before Libero), Magnezone, Magearna, Blaziken, Excadrill, basically any Steel / Fire type. Lunge is STAB, and the Attack drop isn't going to help its pitiful defenses so... oof. Triple Axel hits the genies (yay they're back -_-), and the Dragon pseudo legendaries that I'm definetly not terrified of :D. Basically I just have to hope that Dragapult is running Modest/Adamant and hasn't D-Danced yet.
Tapu Lele: A Scarf would probably be better... *shrugs*. Psyshock on Psychic Terrain does massive amounts of damage, especially with Choice Specs. I really thought this thing got Expanding Force lol. Moonblast is STAB, and again, it covers the Dragon pseudo legendaries that we totally needed back *glares at Dragonite*. Thunderbolt hits... really anything it needs to, like bulky water types such as Primarina. Shadow Ball is for hitting Ghost types super effectively, though I'm considering switching it for Focus Blast, Energy Ball (because I like seemingly unnecessary coverage), Psychic, or even Grass Knot. So I definitely don't have my mind completely made up about this set.
Blaziken: I should probably switch the sash for Heavy-Duty Boots, to be honest. Also I don't really like using this because Swampert and Hippowdon (Roar and Whirlwind, respectively), make it hard to actually sweep, plus they tank Blaze Kick and Close Combat at +2 surprisingly well. I'm basically putting this here because it needs a replacement, as it also type overlaps with Cinderace and Pheromosa, plus I don't find it as useful as either one.
+2 252+ Atk Blaziken Close Combat vs. 252 HP / 248+ Def Hippowdon: 262-309 (62.3 - 73.5%) -- guaranteed 2HKO (it just uses Slack Off to get rid of the damage once it has Whirlwinded Blaziken out)
+2 252+ Atk Blaziken Blaze Kick vs. 252 HP / 248+ Def Hippowdon on a critical hit: 279-328 (66.4 - 78%) -- guaranteed 2HKO
+2 252+ Atk Blaziken Close Combat vs. 252 HP / 252+ Def Swampert: 313-370 (77.4 - 91.5%) -- guaranteed 2HKO after Leftovers recovery (Swampert is easier to break, but it will still survive a +2 CC unless it's a crit)
Cinderace: I used a basic Heavy-Duty Boots set. I'm sort of conflicted on the second moveslot, while Gunk Shot hits fairies, I'm not sure if there are enough Fairy types in OU to use Gunk Shot. Anyway, Pyro Ball is a very strong move that hits Magearna... which I keep mentioning. U-turn is for pivoting, and Heavy Duty Boots allow it to safely pivot without taking super effective Stealth Rock damage. High Jump Kick is a very strong coverage move, though the chance of immense recoil makes me slightly reluctant to use it (like I said in my description for Pheromosa).
Everything I pointed out I want thoughts on, plus:
Should I use the Ghost horse?
What is a good Rapid Spin/Defog user that can fit onto this team?
What is a good defensive Pokemon I can use for this team? It's slightly one the... Choiced side to be honest.
Adding onto the above questions, what's a good Pokemon to use instead of Blaziken?