Okay so I made this team a while ago and it did pretty well, but now in the higher ladder it's dying. :P Any suggestions?
Marshadow @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Drain Punch
- Spectral Thief
- Shadow Sneak
- Swagger
Marshadow is my reverse sweeper; Spectral Thief steals opposing Pokemons' stats, Shadow Sneak is for priority, Swagger is to confuse the other Pokemon while increasing Attack, which Marshadow can steal with Spectral Thief. Drain Punch over Close Combat to heal any Stealth Rock / Spikes damage if I can't Defog / Rapid Spin.
Kartana @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Leaf Blade
- Smart Strike
- Sacred Sword
- Aerial Ace
This is mostly a Smeargle counter; it's immune to Spore while it can hit back hard with Sacred Sword (which also ignores any stat changes). Aerial Ace for if I need to Dynamax and boost my Speed (this is why I'm not running a Choice Scarf set).
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 SpA
- Precipice Blades
- Fire Punch
- Rock Tomb
- Stealth Rock
Pretty standard Groudon set, with Precipice Blades as the strongest Ground-type STAB, Fire Punch for physical Fire STAB, Rock Tomb to make up for Groudon's trash Speed and to kill Ho-oh. Stealth Rock kind of limits my Defogging abilities, but it's an important part of most teams.
Arceus @ Normalium Z
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 SpA
- Swords Dance
- Defog
- Extreme Speed
- Recover
E-killer Arceus, but Defog is a problem as mentioned above. Swords Dance to boost attack, Defog to clear hazards, Recover for added longevity, E-Speed for powerful STAB. Should I replace it with a Rapid Spinner or keep it? If I remove Defog I can get Shadow Claw which is quite useful (countering opposing Marshadow).
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 232 HP / 24 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Geomancy
- Aromatherapy
- Moonblast
- Psyshock
Pretty standard Xerneas set, Geomancy to boost stats (with Power Herb to make it complete in one turn), Moonblast as strong Special Fairy STAB, Aromatherapy to cure team status, Psyshock to kill Chansey / Blissey.
Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Dragon Ascent
- Earthquake
- Dragon Dance
- Extreme Speed
Standard Mega Rayquaza set. Dragon Ascent for the ability to Mega Evolve and strong flying STAB, Earthquake to kill Steel- and Rock- types, Dragon Dance for boosting Attack and Speed, Extreme Speed for strong priority.
Please suggest any changes. Thanks in advance.