Pokémon Rate My Team
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This is a team I have used in Gen 6 OU on Showdown! a few times.

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Earthquake
- Roost
- Dragon Dance

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Pursuit
- Ice Shard

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Gengar @ Black Sludge
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Taunt
- Substitute

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 152 Def / 104 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Recover
- Giga Drain
- Healing Wish

Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Volt Switch

Recognise it? You might; I made it from a Smogon article a few months ago when I was less experienced in the competitive scene.

The thing is, my only 'mon that resists fire, a very potent typing, is Altaria, which often doesn't last until all the wall breaking fire-types are out. Talonflame is probably what I see myself losing to the most (despite it losing 1/2 health from Stealth Rock, should I have time to set them up) so a replacement for some of the 'mons that don't do anything very much - namely Celebi and Cobalion (although Celebi has had some of the spotlight in the midgame where the opponent is trying to wall-break recently) - would be highly appreciated. Any other suggestions are welcome too.

Pokémon I would prefer to keep (but changes in their sets are fine):
Altaria
Gengar
Magnezone

by
edited by
Why are Magnezone's IVs like that? Why not run Max IVs for SpA and Spe? Also Cobalion should have max EVs in Attack. Volt Switch is also not very ideal on a Physical Attacker.
I'm fairly sure Volt Switch is a decent move on Cobalion. Its point is not to do damage, but to pivot and keep momentum.
Okay, makes sense. I was going to say it could be replaced by coverage moves my Smogon sets have it, so I guess I was wrong.
Those IVs are for HP fire. Showdown! must have set them like that, otherwise it wouldn’t be fire type.
Ah, okay.

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