After thinking about it for a while I decided to make a Trick Room team based off of Glastrier, the new Trick Room powerhouse. So I tried making a VGC Trick Room team.
Dusclops @ Eviolite
Ability: Frisk
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Night Shade
- Will-O-Wisp
- Ally Switch
Dusclops, my main Trick Room setter. Trick Room (obviously) to setup for my slow allies, Night Shade for some chip damage while my sweepers clean up, Will-o-Wisp so I take even less damage from Physical attacks, and Ally Switch so that my opponent will sometimes have to hit Dusclops and not my sweepers. Eviolite plus Max HP and Special Defense ensures that Dusclops can survive a hit.
Rhyperior @ Weakness Policy
Ability: Solid Rock
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Rock Slide
- Hammer Arm
- Protect
Rhyperior, one of my sweepers. With Solid Rock and Weakness Policy especially under Dynamax, Rhyperior can tank supereffective hits and then sweep. High Horsepower is strong Ground STAB and raises Special Defense when Dynamaxed, which helps since Rhyperior is not too specially bulky. Rock Slide hits both foes and has a decent chance to flinch, and is a strong secondary STAB. Hammer Arm turns into Max Knuckle when Dynamaxed, bolstering its Attack even higher, and while not Dynamaxed is also nice coverage. Max HP EVs ensures it can survive mostly any Physical hit.
Amoonguss @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Protect
- Pollen Puff
My support / redirection 'mon. Spore is a 100% accurate sleep move, which is pretty broken. Rage Powder redirects hits from opponents, and Pollen Puff heals allies. Max Defensive capabilities helps Amoonguss tank hits. I went for Regenerator instead of Effect Spore because Effect Spore can ruin my sleep tactics.
Glastrier @ Sitrus Berry
Ability: Chilling Neigh
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Icicle Crash
- High Horsepower
- Close Combat
- Protect
Glastrier, the real star of this team and a great Dynamax sweeper. With Chilling Neigh and maximum attack investment, this thing is a beast. Icicle Crash is strong STAB, High Horsepower is for coverage, and Close Combat turns into Max Knuckle and is also stronger coverage. Sitrus Berry because Weakness Policy is already taken, and because it lacks any reliable recovery after Amoonguss is dead.
Hatterene (F) @ Leftovers
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Dazzling Gleam
- Psyshock
- Protect
My secondary Trick Room setter, Hatterene. This is mostly used as a Taunt / Imprison + Trick Room counter, as Dusclops would rather hold Eviolite than Mental Herb, and Hatterene gets Magic Bounce. It's also a better offensive threat than Dusclops, with its Dual STAB moves.
Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- U-turn
- Snarl
- Darkest Lariat
- Fake Out
And finally, this team's Intimidator. Fake Out can help Dusclops or Hatterene set up Trick Room safely, Snarl lowers Special Attack which helps since Intimidate and Will-o-Wisp both only target Physical foes, U-turn for pivoting, and Darkest Lariat is stronger Dark-type STAB that can hit those with a Max Steelspike or otherwise Defense boost.
My main leads for this team are Incineroar + Dusclops or Glastrier / Rhyperior + Hatterene / Dusclops. The idea is that either I try to successfully set up Trick Room with Incineroar and Dusclops, or go with the TR setter and the a sweeper. Then I usually have Incineroar or Amoonguss in the back for support. This team has done pretty good so far, but the main problems are Taunt or Imprison + Trick Room with Dusclops, as mentioned before, other Trick Room teams, and Pokemon that can have Taunt and take out Hatterene.
Any suggestions are welcome. I'm looking forward to any feedback.