Pokémon Rate My Team
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Clefable @ Twisted Spoon
Modest
Ivs: Max
Evs: 252 Sp.Atk, 128 Sp.Def, 128 HP
Moves:
Calm Mind
Shadow Ball
Stored Power
Wish
Ability: Magic Guard
Role: Offensive Special Tank

Magnezone @ Magnet
Modest Nature
Ivs: Max
Evs: 252 Sp.Atk, 252, Defense, 6 Sp.Def
Moves:
Thunderbolt
Flash Cannon
Tri Attack
Volt Switch
Ability: Analytic
Role: Mascot/Second Tank

Volcarona @ Big Root
Modest Nature
Ivs: Max
Evs: 252 Sp.Atk, 252 Speed, 6 Sp.Def
Moves:
Bug Buzz
Flamethrower
Giga Drain
Quiver Dance
Ability: Swarm
Role: Quiver Dance Sweeper

Shuckle @ Sitrus Berry
Bold Nature
Ivs: Max
Evs: 252 Defense, 252 Sp.Def, 6 HP
Moves:
Sticky Web
Stealth Rock
Bide
Rest
Ability: Gluttony
Role: Setup

Thundurus (Therian Form) @ Focus Sash
Modest Nature
Ivs: Max
Evs: 252 Sp.Atk, 252 Speed
Moves:
Thunderbolt
Sludge Wave
Dark Pulse
Focus Blast
Ability: Volt Absorb
Role: Sweeper 2

Toxapex @ Black Sludge
Calm Nature
Ivs: Max
Evs: 252 HP, 252 Sp.Atk, 6 Defense
Moves:
Toxic Spikes
Baneful Bunker
Substitute
Recover
Ability: Regenerator
Role: Setup #2
(Team #2 Coming Soon!)

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edited by
If this is an AG team as the tag suggests, then it's not good at all. Check these usage stats from high-rated matches for an idea of what your team could/should look like: https://www.smogon.com/stats/2020-12-H2/gen7anythinggoes-1760.txt
Ok ill change the team, but im only changing arcanine. ill replace arcanine with Yveltal.
......
You'd probably want 0 Attack IVs on Magnezone, Shuckle, and Thundurus. It'd reduce damage from Foul Play and damage you'd take if you hit yourself in confusion. Also possibly 0 Speed IVs on Magnezone, and maybe Quiet nature as well, to take advantage of Analytic. You don't need 6 EVs on Registeel, Magnezone, Shuckle, and Dusknoir. It has the same effect as 4 EVs. I personally think that Registeel should have some sort of recovery, like Leftovers as an item instead of Silk Scarf. Though I know your set's also a nuke, I don't see what Amnesia would be for. It boosts your Special Defense quite nicely, sure, but you can be whittled down as you can't recover any HP with that set. Also, Registeel is helpless against Ghost-types, as Ghost-types are immune to both Explosion and Brick Break. Sure, you'd probably switch out to Yveltal in that instance, but it still seems like a bit of a problem to me if this is some sort of offensive tank. Usually 252 HP is better than 252 in each Defense stat, too, except for Pokemon that have really high base HP. I'd say Registeel would benefit more from 252 HP. Shuckle as well. Then you could use the rest of Registeel's EVs for either Defense or Attack investment, though Registeel doesn't seem like much of an attacker to me. Payback and Shadow Punch on Dusknoir? They cover about the same amount of Pokemon. Thunder Punch provides more coverage, and nothing is resistant to a set of Ghost/Electric/Ice/Fire, while eleven Pokemon are resistant to a set of Ghost/Dark/Ice/Fire. But if you do want to run Payback, 0 Speed IVs could come in handy, because the slower you are, the higher chance Payback could deal more damage. Also, Thundurus is missing 4 EVs, I just want to say.

Though I'm not a really skilled competitive player, so you don't need to take my advice. Just some of my thoughts on it.
Thank you for your comment! (Yes i will switch to Yveltal for ghost types, and i got thunderus from a trade.)
Also the Speed IVs are bcoz it was the only duskniore i have and i accidently traded its parents.
Also registeel is meant to die once a fire type comes in.
Also the same type coverage of payback and shadow punch is intentional. (evasion boosts and sand veil etc.)
But sure, ill swap Payback with thunder punch. This helped alot!
I'm glad I could help a bit. :3

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