Pokémon Rate My Team
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With the help of some fellow players, I have another team to be rated. Pokepaste can be found here, and I also have a Blockogre version.
Version 1:

Sus (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Atk
- Transform

Classic Ditto. A counter to set up sweepers and mons like Zacain-Crowned.

GroudonPrimal (Eternatus) @ Black Sludge
Ability: Pressure
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Dynamax Cannon
- Flamethrower
- Recover
- Toxic

Eternatus is my main counter to Kyogre, which gave me trouble in the past. It also punishes Ferrothorn with Flamethrower.

Zacian pls die (Necrozma-Dusk-Mane) @ Rocky Helmet
Ability: Prism Armor
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Sunsteel Strike
- Thunder Wave
- Stealth Rock
- Morning Sun

My usual lead. Sets up Stealth Rock, can get off a Twave. Also a counter to Zacian.

Ghost horsie ded (Yveltal) @ Heavy-Duty Boots
Ability: Dark Aura
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Taunt
- Roost
- Defog

Counter to Caly-Shadow and also taunts/takes care of opposing DM when needed.

Killogre (Kyogre) @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder

ScarfOgre deals massive damage with Water Spout. It hits many unboosted mons in the tier as long as they don't have scarf or priority.

Blob bait (Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Wild Charge
- Close Combat
- Assurance

Classic Zacian set. Assurance can do a bunch to DM if conditions are right and also hits Shedinja.

Version 2:

Killogre (Kyogre) @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rest
- Calm Mind
- Scald
- Block

Blockogre is a counter to non-Dtail and Cosmic Power Eternatus as well as Ditto. The defensive spread helps to tank hits, such as Zacian's Wild Charge from around full HP. Crits can be deadly, however. Scald is chosen for burn chance and more PP to help deal with Pressure.

by
This team is pretty much perfect, and would be very annoying to deal with, which is good. Though I would recommend replacing thunder wave with thunderbolt, but you probably shouldn't take my advice.
TWave is necessary to slow down opposing mons and for hax purposes :/
Necrozma Dusk-Mane can't even learn Thunderbolt in the first place. :P

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