Most of my team is just “kill the enemy.” Here it is!
Jolteon @ Focus Sash / Normal Gem
Ability: Volt Absorb
Tera Type : Flying
EVs: 252 Spe / 252 SpA / 4 HP
Nature: Timid
Moveset:
Thunderbolt
Shadow Ball
HP Ice
Hyper Beam/T- Wave
Explanation:
Thunderbolt: Great Power + Very Reliable. Primary STAB.
Shadow Ball: NECESSARY as Jolteon has very limited coverage options that aren’t physical.
HP Ice: To check Dragon-Flying/Ground types (cough DD dragonite / Garchomp cough)
Hyper Beam/T-Wave: Who the hell is going to expect a Hyper Beam Jolteon? Use it to put your opponent off guard. T-Wave for threats like Dragapult, the Gen 9 legends, etc..
Gengar @ Black Sludge
Ability: Cursed Body
Tera Type : Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
Moveset:
Destiny Bond
Focus Blast
Perish Song
Shadow Ball
Explanation:
This thing is one of my sweepers that will basically always take out a mom or two if sent out and used correctly at the right moments.
Now the Moves:
Destiny Bond: Easy way to off a big threat that has only attacking moves.
Focus Blast : Most Coverage Gengar gets in 1 Move. Necessary asset.
Perish Song: Perish song + Shadow Tag is a NASTY combo w/o U-Turn, Eject Button, or Golisopid’s Ability.
Shadow Ball: A Staple. Main STAB and nice 20% Chance to SpD drop.
Barraskewda @ Choice Scarf
Ability: Propeller Tail
Tera Type: Ground
EVs: 252 ATK/ 252 Spe/ 4SpD
Nature: Adamant
Moveset:
Liquidation
Throat Chop
Close Combat
Ice Fang
Explanation: A mom made for sweeping. No flip turn because it’s weak and barraskewda either OHKO’s or gets OHKO’d.
Waterfall: Very solid Physical STAB that’s reliable. Waterfall > Liquidation because flinching is much better than a Def drop.
Close combat: Steel types are really bulky and annoying. Also Ferrothorn takes a big chunk from CC.
Ice Fang: For the Grass Types and Flying Types and Dragon Types that are literally everywhere.
Throat Chop: Needed to fill a move slot. Could be useful for Alakazam/Gengar but not very likely at all.
Swellow @ Choice Band/ Flame Orb
Ability: Scrappy
Tera Type: Normal
EVs: 252 AtK/ 252 Spe/ 4HP
Nature: Jolly
Moveset:
Double-Edge / Return
Brave Bird
U-Turn
Quick Attack / Steel Wing
Explanation:
This thing is Meant to Sweep. If you Encounter a Rock Type though.. U-Turn Out. Unless you have steel wing. Then hit it.
Double-Edge/Return: Main Move to use. Take return if you don’t want recoil, but use Double-Edge if you want as much raw power as you can.
Brave bird: You don’t really get a better move. The only other flying moves it really has that are reliable are Wing Attack and Aerial Ace.
U-Turn: good coverage and useful to scout the opponents next move.
Quick Attack/Steel Wing: Quick attack if you want priority (priority is always useful.) Or use Steel Wing if you don’t want to switch every time you see a Garganacl or something.
Ferrothorn @ Rocky Helmet / Occa Berry
Ability: Iron Barbs
Tera Type: Dragon
EVs: 252 Def/ 248 HP/ 8 SpD
Nature: Bold/ Relaxed / Sassy
Moveset:
Spikes
Stealth Rock
Leech Seed
Body Press
Explanation:
This thing is Bulky as hell. It basically won’t die unless there’s a flamethrower or fire blast careening towards it. Tera Dragon is Much better then Tera Fairy of Psychic because fire types are usually the counter to Ferrothorn.
Spikes: Basic Staple. One of the Best entry hazards.
Stealth Rock: The best entry hazard. Destroys Charizard as a Ferrothorn Check.
Leech Seed: Gradual recovery to stall even longer.
Body Press: We can’t be using struggle because of taunt. Body Press does really good damage against opposing Ferrothorn and Aggrons and in general bulky rock and steel Pokémon.
Rhyperior @ Assault Vest
Ability: Solid Rock
Tera Type: Dragon
EVs: 252 ATK / 252 HP / 4 SpD
Nature: Adamant
Moveset:
EQ
Stone Edge
Thunder Punch
Heat Crash
Explanation:
Tera Dragon is for Water And Grass Types. Don’t need the Reckless ability B/C no head smash. Rhyperior Needs all the Attack it can get and Assault Vest is nice for Ice moves coming it’s way because of Tera Dragon.
EQ: Ol’ Reliable STAB.
Stone Edge: not nearly as reliable, but millennias bettter than Rock Slide.
Thunder Punch: Weak, but can handle annoying Water types.
Heat Crash: Incredibly Strong most of the time (Rhyperior is T H I C C) and Takes down pesky Grass Types.
Now that you’ve read through, Leave your opinions and recommendations in the comments or through an answer. Thanks, and goodbye!