It's been years since I last played Showdown and I had to make teams all over again because I forgot to register my previous username. Here's the second team I made in like, 15 minutes. I'm not actually using any Gen 9 mon since I don't even know how to use them in first place. :skull:
Any suggestions?
Crobat @Black Sludge
Ability: Infiltrator
EVs: 252 Spe / 252 HP / 4 Atk
Jolly Nature
- Brave Bird (even though it has 4 EVs on Atk only, it can OHKO/2HKO pretty much anyone that's not a wall, since it bypasses Substitute and screens)
- Taunt (since Crobat isn't really a sweeper, Taunt can be used to gain a free Toxic turn or a switch)
- Toxic (like said before, it can be paired with Taunt, plus it's the worst fear of walls [unless it's any paradox mon lol])
- Defog (Stealth Rock can hit Crobat pretty hard so here's my solution)
/- Crobat's here because I know I can't make a good team with only fast sweepers and stuff, but at the same time I'm pretty new at the competitive scenario so Crobat was one of the few options I could think of, along with Amoonguss and Skarmory. Infiltrator can come in handy against Grimmsnarl, this one mainly used for setting screens, so I thought using Crobat wouldn't be that bad. -/
Clawitzer @Choice Specs
Ability: Mega Launcher
EVs: 252 SpA / 252 HP / 4 SpD
Modest Nature
- Water Pulse (STAB, boosted by Mega Launcher)
- Dark Pulse (coverage, boosted by Mega Launcher)
- Aura Sphere (coverage, boosted by Mega Launcher)
- Dragon Pulse (coverage, boosted by Mega Launcher)
/- I could have used Life Orb for this one, but since Specs has a better buff to SpA than LOrb, plus Clawitzer only has damaging moves so it would turn out to be pretty powerful against various types (I absolutely love Aura Sphere dealing enormous damage to the enemy's Garganacl and Lucario). -/
Gliscor @Toxic Orb
Ability: Poison Heal
EVs: 252 Spe / 252 Atk / 4 SpD
Jolly Nature
- Protect (I make sure this is the first move I use so Poison Heal can be activated)
- Earthquake (STAB, basically the main move)
- Knock Off (Helps remove some items that could OHKO Gliscor, such as Choice items)
- U-turn (I know when to quit, most of the time I need Gliscor to KO the most dangerous mons on the enemy team, so U-turn proved to be necessary)
/- Gliscor is basically slightly better than the Stealth Rock Excadrill on my team, Poison Heal + Protect can be a nice way to restore health and stall the opponent until Gliscor restores a good amount of health. Also, I can terastalize Gliscor into a Fire type (might change it later) so it doesn't get OHKOed by Ice Beam/Punch. -/
Mega-Scizor
Ability: Technician
EVs: 252 Atk / 6 SpD / 248 HP
Adamant Nature
- Knock Off (Sadly doesn't get boosted by Technician but it's still useful)
- Bullet Punch (STAB, priority move, boosted by Technician)
- Fury Cutter (STAB boosted by Technician and it's a pretty interesting move)
- Curse (Although it cuts speed, a buffed Bullet Punch can cover it)
/- While making this team on the teambuilder without using my brain, I almost forgot I couldn't have fire as the one common weakness or else I would be sweeped by Skeledirge or any fire-type faster than Gliscor/Excadrill (not that hard to be faster than them tbh), but I still went on with Scizor: Trying out its weird moveset was something I needed to do before I removed Scizor from the team due to getting sweeped constantly by Skeledirge or any mon like that. -/
Excadrill @Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Earthquake (STAB, and coverage in a way)
- Iron Head (STAB + free turn if flinch)
- Stealth Rock (the only hazard I have, but I know damn well what those 50% damage can do against Charizard and Volcarona)
- Rapid Spin (it helps me remove any hazards, pairing with Stealh Rock since I can keep it at the enemy's floor but not its at mine)
/- My (only) hazard setter, but it's not its only function so it can hit pretty hard with Earthquake and Iron Head. But as far as I know, Taunt can easily counter the hazard set, forcing me to switch if the opponent is resistant, thus giving it free turns. I see that as its only weakness. -/
Exploud @Choice Specs
Ability: Scrappy
EVs: 252 SpA / 252 HP / 4 SpD
Modest Nature
- Boomburst (STAB + Specs turns Exploud into a powerhouse)
- Ice Beam
- Flamethrower
- Focus Blast
(Ice Beam, Focus Blast and Flamethrower are all coverages since the rest of the team doesn't have any Ice, Fire or Fighting moves)
/- Two Specs mons can be a risky choice if the opponent attacks them on their weakest defense stat, but since Clawitzer and Exploud have various coverage moves, I'll have to think twice before sending them out, or else I could lose my powerhouses easily. Luckily, they have few weaknesses in order not to be countered easily by anyone. -/