Pokémon Rate My Team
0 votes

It's been years since I last played Showdown and I had to make teams all over again because I forgot to register my previous username. Here's the second team I made in like, 15 minutes. I'm not actually using any Gen 9 mon since I don't even know how to use them in first place. :skull:
Any suggestions?

Crobat @Black Sludge
Ability: Infiltrator
EVs: 252 Spe / 252 HP / 4 Atk
Jolly Nature
- Brave Bird (even though it has 4 EVs on Atk only, it can OHKO/2HKO pretty much anyone that's not a wall, since it bypasses Substitute and screens)
- Taunt (since Crobat isn't really a sweeper, Taunt can be used to gain a free Toxic turn or a switch)
- Toxic (like said before, it can be paired with Taunt, plus it's the worst fear of walls [unless it's any paradox mon lol])
- Defog (Stealth Rock can hit Crobat pretty hard so here's my solution)

/- Crobat's here because I know I can't make a good team with only fast sweepers and stuff, but at the same time I'm pretty new at the competitive scenario so Crobat was one of the few options I could think of, along with Amoonguss and Skarmory. Infiltrator can come in handy against Grimmsnarl, this one mainly used for setting screens, so I thought using Crobat wouldn't be that bad. -/

Clawitzer @Choice Specs
Ability: Mega Launcher
EVs: 252 SpA / 252 HP / 4 SpD
Modest Nature
- Water Pulse (STAB, boosted by Mega Launcher)
- Dark Pulse (coverage, boosted by Mega Launcher)
- Aura Sphere (coverage, boosted by Mega Launcher)
- Dragon Pulse (coverage, boosted by Mega Launcher)

/- I could have used Life Orb for this one, but since Specs has a better buff to SpA than LOrb, plus Clawitzer only has damaging moves so it would turn out to be pretty powerful against various types (I absolutely love Aura Sphere dealing enormous damage to the enemy's Garganacl and Lucario). -/

Gliscor @Toxic Orb
Ability: Poison Heal
EVs: 252 Spe / 252 Atk / 4 SpD
Jolly Nature
- Protect (I make sure this is the first move I use so Poison Heal can be activated)
- Earthquake (STAB, basically the main move)
- Knock Off (Helps remove some items that could OHKO Gliscor, such as Choice items)
- U-turn (I know when to quit, most of the time I need Gliscor to KO the most dangerous mons on the enemy team, so U-turn proved to be necessary)

/- Gliscor is basically slightly better than the Stealth Rock Excadrill on my team, Poison Heal + Protect can be a nice way to restore health and stall the opponent until Gliscor restores a good amount of health. Also, I can terastalize Gliscor into a Fire type (might change it later) so it doesn't get OHKOed by Ice Beam/Punch. -/

Ability: Technician
EVs: 252 Atk / 6 SpD / 248 HP
Adamant Nature
- Knock Off (Sadly doesn't get boosted by Technician but it's still useful)
- Bullet Punch (STAB, priority move, boosted by Technician)
- Fury Cutter (STAB boosted by Technician and it's a pretty interesting move)
- Curse (Although it cuts speed, a buffed Bullet Punch can cover it)

/- While making this team on the teambuilder without using my brain, I almost forgot I couldn't have fire as the one common weakness or else I would be sweeped by Skeledirge or any fire-type faster than Gliscor/Excadrill (not that hard to be faster than them tbh), but I still went on with Scizor: Trying out its weird moveset was something I needed to do before I removed Scizor from the team due to getting sweeped constantly by Skeledirge or any mon like that. -/

Excadrill @Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Earthquake (STAB, and coverage in a way)
- Iron Head (STAB + free turn if flinch)
- Stealth Rock (the only hazard I have, but I know damn well what those 50% damage can do against Charizard and Volcarona)
- Rapid Spin (it helps me remove any hazards, pairing with Stealh Rock since I can keep it at the enemy's floor but not its at mine)

/- My (only) hazard setter, but it's not its only function so it can hit pretty hard with Earthquake and Iron Head. But as far as I know, Taunt can easily counter the hazard set, forcing me to switch if the opponent is resistant, thus giving it free turns. I see that as its only weakness. -/

Exploud @Choice Specs
Ability: Scrappy
EVs: 252 SpA / 252 HP / 4 SpD
Modest Nature
- Boomburst (STAB + Specs turns Exploud into a powerhouse)
- Ice Beam
- Flamethrower
- Focus Blast
(Ice Beam, Focus Blast and Flamethrower are all coverages since the rest of the team doesn't have any Ice, Fire or Fighting moves)

/- Two Specs mons can be a risky choice if the opponent attacks them on their weakest defense stat, but since Clawitzer and Exploud have various coverage moves, I'll have to think twice before sending them out, or else I could lose my powerhouses easily. Luckily, they have few weaknesses in order not to be countered easily by anyone. -/

reshown by
1. What format of NatDex is this, exactly?
2. This team needs a lot of improvements in 'mon choice and movesets, something which we can help with if you tell us the format and the reason for choosing each Pokemon, as written in the rules
Generally, nat dex just means national dex.
I think they mean National Dex, National Dex UU, National Dex Ubers, etc.
Usually,  just NatDex refers to Nation Dex OU.
I've been told before by some people that since this is natdex you can use any cover legendaries and i have noticed you aren't using any and it might be a bit harder to climb ladder when you end up fighting someone with a whole team of legendaries, if you don't care about climbing the ladder then sure that's fine, but if you do, im not saying you have to change everything but you may have to change some things

1 Answer

0 votes

This team is definitely a bit iffy. If I were to use these mons in singles nat dex though, I would give Crobat inner focus rather than infiltrator if I were trying to use it for support and I'd probably give it a sitrus or pinch berry for better longevity. Black sludge is better on mons who can take hits easily. I would also probably use U-turn for chip damage and easy pivits rather than brave bird because with virtually no investment a brave bird from Crobat isn't going to do much to anything anyways. If you ant more coverage on Clawitzer or just really hate dragon types, I suggest you put ice-beam on it instead of dragon pulse. Even though dragon pulse gets the mega launcher boost, ice-beam is still better because nothing is immune to ice-type, and it helps you hit grass and dragon types. I don't actually have anything wrong with the Gliscor. All I wouldc do is change the evs in spdef to hp. For Mega Scizor all I'm gonna say is don't use fury cutter. Just don't. It's much more unreliable than something like X-Scissor. As I'm reaching the 4th mon, I'm realizing this team is actually really slow. Not slow enough for a trick room team though, so I suggest put a scarf on something or put tailwind on your crobat to help speed control. As for Excadrill, even with full speed investment, if it's not jolly it's not going to be out-speeding much anyways. If you don't want to run scarf on it, I suggest giving it a jolly nature and like I said earlier, set up tailwind. All I would change about Exploud is the coverage moves and maybe giving it an AV. That's what I suggest if you really want to use these specific mons, but if not, there are a lot of much better choices for nat dex.