Torkoal @ Iapapa Berry
Ability: Drought
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Rapid Spin
- Clear Smog
- Flamethrower
- Stealth Rock
Obviously I need some sunlight because this is a fire team, also weaknes water moves. Flamethrower is a great Stab move and clear smog can clear away pokemon that dare try to dragon dance, rapid spin is also to remove hazards especially stealth rocks since they can harm my pokemon quite a bit, I really dont know what my other move can be so I'm just throwing out my own field move.
Ogerpon-Hearthflame @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Swords Dance
- Synthesis
Fire and Grass synergise extremely well with each other since Fire deals with almost every type grass struggles against, like steel, ice and bug. It really is a no brainer to use Ogerpon due to how versatile this queen is, Horn Leech and Ivy Cudgel are great STAB moves and Swords for fun setting up, Synthesis works very well since sun will be up and Ogerpon will heal 75% of her health instead of the usual 50%
Arcanine-Hisui @ Zoom Lens
Ability: Rock Head
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flame Charge
- Head Smash
- Flare Blitz
- Extreme Speed
If my Arcanine played very effectively in my rock team, he would do just as great under sun, if not BETTER, since rock head is very good with flare blitz and flare blitz plus sun power-up equals LOTS OF DAMAGE! Flame charge is to make sure Arcanine can outspeed and get the Zoom Lens to work, landing much more STAB head smashes, extreme speed is also there for priority.
Ceruledge @ Life Orb
Ability: Weak Armor
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flame Charge
- Bitter Blade
- Swords Dance
- Shadow Claw
Like Arcanine, flame charge is to outspeed stuff and swords dance to set up, Bitter blade is an excellent STAB move, like a stronger drain punch and Shadow Claw is also a reliable STAB move.
Gouging Fire @ Leftovers
Ability: Protosynthesis
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Burning Bulwark
- Dragon Dance
- Dragon Claw
There's not much I can really do, just a classic Dragon dance sweeper, but Burning Bulwark would be a fun way to punish physical attackers, and due to protosynthesis, it will get a nice boost from the sunlight.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Bug
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Volcarona has always been consistently good ever since its introduction, heavy-duty boots will keep it from getting poisoned from toxic spikes or get major damage from stealth rock. Fiery Dance and Bug buzz are the obvious STAB moves, quiver dance for excellent boosting, and Giga drain to deal massive damage to rock types and also healing alot in the process especially with some Quiver dances set up.