Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic
Flygon @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Dragon Claw
- U-turn
Copperajah @ Leftovers
Ability: Heavy Metal
Shiny: Yes
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Stealth Rock
- Heat Crash
- Power Whip
- Heavy Slam
Glastrier @ Heavy-Duty Boots
Ability: Chilling Neigh
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Icicle Crash
- High Horsepower
- Swords Dance
- Facade
Entei @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Extreme Speed
- Stomping Tantrum
- Stone Edge
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Defog
- Trick
This is a mostly offensive team with Vaporeon providing a defensive backbone. Flygon is a revenge-killer and U-turn pivot. Jolly is preferred over Adamant to outspeed Choice Scarf Hitmonchan. Facade is used on Glastrier to take advantage of the many status moves flying around NU, but I'm considering Rest to make Glastrier a potentially better stallbreaker.