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Marshadow

Marshadow @ Expert Belt (I suck at items)
Ability: Technician
EVs: 252 Atk / 4 Def / 4 Spe
Adamant Nature
- Spectral Thief / Poltergeist
- Drain Punch / Close Combat / Force Palm
- Rock Tomb / Bulk Up
- Ice Punch / Shadow Sneak

Groudon

Groudon @ Wide Lens
Ability: Drought
EVs: 128 Atk / 128 SpA / 252 Spe
Serious Nature
- Precipice Blades
- Fire Blast
- Solar Beam
- Stone Edge

Kyurem

Kyurem-White @ Weakness Policy
Ability: Turboblaze
EVs: 252 SpA / 252 Spe / 4 Def
Modest Nature
Ice Beam
Dragon Pulse
Earth Power
Psychic

Yveltal

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Dark Pulse
- Oblivion Wing
- Taunt / Heat Wave
- Sucker Punch / Toxic

Zeraora

Zerarora @ Magnet
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Plasma Fists
- Volt Switch
- Knock Off
- Close Combat / Grass Knot

Zacian

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Play Rough
- Behemoth Blade
- Close Combat / Sacred Sword
- Swords Dance / Assurance / Ice Fang

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Why exactly do you have choices in your moves, like Zacian's "Close Combat / Sacred Sword"? Do you swap them around between battles? If so, why?
Oh my god this team is bad. Zerarora sucks in AG and Magnet sucks more. Ice Fang doesn't beat anything major. Play Rough isn't that great on Zacian Crowned. Sacred Sword sucks when you have Close Combat. It doesn't need Swords Dance that much either. Yveltal is ok, but I think you shouldn't use Toxic when it is supposed to be an offensive pokemon. Kyurem White isn't bulky enough for Weakness Policy and Kyurem White is supposed to be a Kyogre counter with Roost, Sheer Cold, Fusion Flare, and Freeze Dry. Kyurems moveset needs improvement if you are gonna do a Weakness Policy set. Groudons item sucks. The moveset needs a lot of improvement too. Solar Beam doesn't beat anything major.  Fire Blast doesn't beat anything major too, I think. Poltergeist is way better than Spectral Thief. Expert Belt sucks. Close Combat is better than Drain Punch. Shadow Sneak is awesome because it can revenge kill, so it should always be on a set. I think Stone Edge is better than Rock Tomb. Bulk Up is hard to set up when you are super frail. Force Palm sucks too.
Poltergeist > spectral thief, close combat > force palm and drain punch, and you need shadow sneak to revenge kill weakened Pokémon and calyrex-shadow. I don’t really view rock tomb as necessary since ho-oh isn’t that common now, so I think bulk up should be used.
Oh Ho-Oh isn't common anymore? Ok, but I think Marshadow is still too frail.
@PKThunder10 Technician Rock Tomb is superior to Stone Edge. Also Marshadow being frail doesn't make sense, it can set up on guaranteed switch-ins (eg. Chansey facing Marshadow will switch for sure).
True, I forgot

1 Answer

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Best answer

This team needs some improvements. Some of the sets are just too sub-optimal, and it lacks any hard Zacian-C counters. I will try to suggest changes for those.

Marshadow

Marshadow @ Choice Band / Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 4 Spe
Adamant Nature
- Poltergeist
- Close Combat
- Bulk Up (With Life Orb) / Ice Punch (with Choice Band)
- Shadow Sneak

The moves you're running are fine, but I don't know why there are secondary choices, and why Expert Belt is being used. Expert Belt isn't a great item to have, usually, Choice Band and Life Orb are superior choices as they boost your whole move power, not only for super effective ones. Spectral Thief < Poltergeist because power is generally better, and Marshadow is too frail to steal boosts. Drain Punch and Face Palm are much weaker, so CC is the better option. Bulk Up makes you harder hitting that's nearly impossible to wall. Ho-Oh is rare nowadays, so you can not use Rock Tomb. However, Zygarde is common so Ice Punch is an option over Bulk Up in Choice Band sets.

Groudon

Groudon @ Life Orb
Ability: Drought
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Precipice Blades
- Swords Dance
- Aerial Ace
- Stone Edge

128 Atk / 128 SpA is a bad choice for a sweeper. Regardless, mixed Groudon shouldn't be used at all, as its SpA is only 100 compared to its much higher 150 base Atk. Fire Blast and Solar Beam are bar niche options too, and Serious Nature should rarely be used. Accuracy isn't a problem at all as Dynamax exists, so opt out for Life Orb to boost your power instead of accuracy. Replace Fire Blast with Swords Dance as you really don't need a Fire-type move, and replace Solar beam with Aerial Ace as it becomes Max Airstream under Dynamax that allows it to sweep through teams and become Double Dance sweeper.

Kyurem-White

Kyurem-White @ Utility Umbrella
Ability: Turboblaze
EVs: 40 SpA / 216 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold
- Freeze-Dry
- Fusion Flare
- Roost

Offensive Kyurem-W is a bad choice right now, as offensive Eternatus finds more space. Weakness Policy is also niche choice, and without any bulk it rarely survives a super effective hit. If you need to use Kyurem-W effectively, use the SpD set as it can wall Kyogre pretty well for the team, which is a main threat one should check for.

Utility Umbrella allows you to ignore Kyogre's rain, which means its Water-type attacks would do less damage than their supposed to. The EVs allow you to survive 2 Choice Specs Kyogre's Water Spout. Fusion Flare hurts steel-types like Necro Dusk Mane and Sword Dog. Roost is for recovery.

Yveltal

> Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 25 Spe
- Knock Off
- U-turn
- Defog
- Roost

A Offensive Yveltal set might be nice, but you don't need that firepower. Your team needs a Defogger, a Calyrex-Shadow counter which is the top priority while building a team. Both the roles can be compressed quite good by SpD Yveltal, so replace the set with this. Max SpD EVs allow it to wall Calyrex-S the best possible, while Heavy Duty Boots ensure you're not affected by Stealth Rocks. Defog removes hazards, while Knock Off's item removal is handy. U-Turn with 25 Spe IVs is for "slow pivoting" while Roost is recovery.

Zerarora --> Necrozma-Dusk Mane

Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Sunsteel Strike
- Earthquake
- Morning Sun

Why are you using this in AG? It's straight up bad, very frail and barely can touch Eternatus. Your team lacks a hard Sword Doggo counter, so we're using the most versatile counter for it, that will set-up Stealth Rocks, punish Fairy-types and a great physical wall thanks to its bulk and Prism Armor. Earthquake prevents you from becoming set-up for things like Zekrom, that resist Sunsteel Strike. Sunsteel Strike is your main hitting move and STAB, that is great against Fairy-types like Xerneas. Stealth Rocks aka hazards are very much required for any good team. Morning Sun is recovery, while Rocky Helmet punishes contact making moves.

Zacian-Crowned

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Behemoth Blade
- Wild Charge
- Close Combat
- Assurance

Umm I dunno what's the reason of so many choices. Just use 4 wallbreaking options and you're done. Play Rough is unnecessary as you don't really need Fairy-STAB, and SD overlaps already with BU Marsh and SD Don. Sacred Sword is bad as well as you don't mind the drop in defenses, but the lack of power does. Assurance can now be used as we have a Stealth Rocks setter.

Final team

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