Monke (Oranguru) @ Mental Herb
Ability: Inner Focus
Nature: Relaxed/Quiet/Sassy
(This is my primary trick roomer so it needs some bulk/spA and speed doesn't matter)
EVs:4HP/252Def/252SpD
IVs: 0 Spe
-Trick Room
-Instruct
-Psychic
-Encore/Knock Off/Really anything
Sus (Amoongus) @ Black sludge
Ability: Effect Spore
Nature: Sassy
EVs: 252HP/252SpD/4SpA
IVs: 0 Spe
-Toxic
-Spore
-Rage Powder
-Energy Ball
Tetris (Stakataka) @ Air Balloon
(Or lum berry for burns)
Ability: Beast Boost
Nature: Brave
EVs: 252Atk/252SpD/4HP
IVs: 0 Spe
-Gyro Ball
-Body Press
-Stomping Tantrum / EQ
-Rock Slide / Trick Room
Oogway (Torkoal) @ Charcoal
Ability: Drought
Nature: Quiet
EVs: 252SpA/128Def/128SpD
IVs: 0 Spe
-Eruption
-Earth Power
-Solar Beam
-Flamethrower
Mad Hatter (Hattrene) @ Focus Sash
Ability: Magic Bounce
Nature: Quiet
EVs: 252HP/252SpA/4Def
IVs: 0 Spe
-Mystical Fire
-Giga Drain
-Psychic/Dazzling Gleam
-Trick Room
Johnny (Dusclops) @ Eviolite
Ability: Frisk
Nature: Relaxed
EVs: 252Def/252SpD/4HP
IVs: 0 Spe
-Will O' Wisp (WOW)
-Ally Switch
-Night Shade/Haze
-Trick Room
Set up trick room by leading monke and sus (almost every time you trick room and rage powder.) Use Tetris and Oogway to sweep with Instuct/Eruption which does heaps of damage and Instruct/Best coverage move.
Use Johnny for Bulky Support, and a secondary trick roomer. Hatter is also a secondary trick roomer due to sash. What this dies to: Heatran/Jellicent Eruption water spout spam