I'm testing out a combo which is Aurora Veil -> Octolock + Contrary. Here's the team
Grapploct @ Black Belt
Ability: Limber
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Pain Split
- Octolock
- Power-Up Punch
- Protect
Grapploct is 1 of the 3 parts of the combo. Pain split helps it heal while power-up punch is it's offense. Protect helps to keep it alive while octolock is what makes the combo happen. After aurora veil is set up by Ninetales, helping grapploct and malamar take less damage, grapploct can safely use octolock on malamar which increases its defense(s) by 1 stage per turn due to contrary.
Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 Def
Impish Nature
- Sleep Talk
- Liquidation
- Superpower
- Rest
The 2nd and most important part of the combo. Malamar helps make it happen due to it's ability, contrary. After aurora veil is set up, malamar can switch in and make the combo happen. It also has superpower to increase it's offensive capabilities while rest is how it'll stay alive. Liquidation is there for coverage while sleep talk can be used while asleep. Sleep talk also helps due to the fact that Amoonguss is a popular pokemon in DOU.
Regieleki @ Focus Sash
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electroweb
- Electro Ball
- Protect
- Ancient Power
Sash eleki is there to lead off with along with A-Ninetales. Normally, it starts off with electroweb to cripple the opposition's speed so that A-Ninetales can outspeed and setup aurora veil. Ancient power is there for coverage and the chance of a boost, while electro ball is it's main attack due to having immense speed. Also, ancient power can be used to disable shedinja-skill swap strategies with regieleki taking it/it's focus sash out and A-Ninetales' hail being there to finish.
Amoonguss @ Focus Sash
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Sludge Bomb
- Clear Smog
Amoonguss is here for basic supporting capabilities as well as keeping my other mons alive by being a distraction. Spore helps support so my other mons can clean up while sludge bomb helps deal with Fairy types. Clear smog is also there in the case that the opposition is also using a combo or is setting up. It has focus sash so it can survive and take another hit or so it can switch out and heal with regenerator.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Moonblast
- Freeze-Dry
- Encore
One of the most important parts of the combo, it's set up to be as fast as possible (while holdinf a Light Clay) so that it can set up aurora veil after regieleki's electroweb. Moonblast and Freeze-Dry are it's STAB moves and encore helps to force the opposition to either set-up or attack. Once setting up aurora veil, it normally switches out after attacking or encor-ing once.
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Parting Shot
- Flare Blitz
- Fake Out
- Darkest Lariat
Incineroar is there as a general last resort. Parting shot can cripple the opposition's offense or boost malamar due to contrary. Fake out is an all around amazing support move while Darkest Lariat and Flare Blitz are it's STAB and main attacking moves. Intimidate can also provide good support while Heavy-Duty Boots keep it safe from hazards.