Pokémon Rate My Team
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Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast

Xerneas is the core of the team - I bring him 90% of the time

Incineroar @ Safety Goggles
Ability: Intimidate
Level: 50
EVs: 252 HP / 108 Def / 100 SpD / 44 Spe
Impish Nature
- Fake Out
- Parting Shot
- Snarl
- Flare Blitz

Physical Support w/ utility. Also kills Amoongus and Steel Types that Xerneas can't

Amoonguss @ Occa Berry
Ability: Regenerator
Level: 50
Shiny: Yes
EVs: 236 HP / 188 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Clear Smog
- Rage Powder
- Protect

Spore user and redirection support for Xerneas - clear smog helps against opposing Xerneas/SD or Nasty Plot users. Occa Berry allows it to survive an incineroar's flare blitz

Dialga @ Assault Vest
Ability: Pressure
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Draco Meteor
- Flash Cannon
- Fire Blast

Standard AV Wall. Has a good defensive typing with high stats, probably the most replaceable mon on the team

Regieleki @ Focus Sash
Ability: Transistor
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electroweb
- Thunderbolt
- Volt Switch
- Protect

Standard speed control set with pivot.

Blastoise @ Life Orb
Ability: Torrent
Level: 50
Gigantamax: Yes
EVs: 244 HP / 4 Def / 148 SpA / 4 SpD / 108 Spe
Modest Nature
IVs: 0 Atk
- Hydro Cannon
- Blizzard
- Yawn
- Protect

Other main sweeper - counters Charizard, Groudon, etc. Yawn to waste dynamax turns and Protect for longevity.

After some testing on showdown, I've found that I seem to struggle with Trick Room teams the most. I'm planning on building this team in-game and trying to climb to master ball in doubles because I already did in singles, but I understand that doubles is much less braindead than "set up hazards, have lots of pivot, and run s-tier sweeper like cinderace" in the format I played. Are there any improvements I should make before I export this team to cartrige?

Edit: Included pokemon's roles and usages

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Are you able to explain team choices and give an explanation of how each set works as per rule 2.1?
Granted, I haven't played VGC since Gen 6, but the fundamentals haven't really changed in that time, and I see immediately your strategy here. I've seen it before, and it's certainly interesting, and definitely viable. I like that you have that Incineroar in there to cover your bases, but it also seems to me almost as a secret weapon. You have all Special Sweepers and then boom, that one physical sweeper to throw them off. I think this team will do alright, just be careful of special walls, you did good to have those SpA lowering moves, but even then, Incineroar can't cover them all, unfortunately, but overall I like the spread you have
After playtesting the team on Showdown! I've found myself in many situations where I need to bring Blastoise to counter certain pokemon, but then I can't dynamax Xerneas without making Blastoise essentially deadweight besides yawn.  Also, Dialga feels fairly useless to me.  I was thinking of replacing Dialga for Palkia as my main water offense, and then replacing Blastoise with a non-dynamax support pokemon like Ally Switch Dragapult or something.  What do you think?
I'd prefer running coba berry on amoonguss just because of all the max airstream thundrus + zacian players. Also maybe just a suggestion: try looking into imprison zacian as a sort-of gimmick - zacian is a hard counter to xern if you can't setup, and nothing can really live a behemoth blade/sacred sword on your team. Other than that everything looks fairly standard
Probably late to the show here but since this format with these rules are still run; You are weak to LapDog. Any combination of Lapras + Zacian hits like half of the team already for SE damage. Also talking about Lapras; Water Absorb eats it for breakfast.

Goggles on enemy team ignores Amoongus their Rage Powder. Keep this in mind.
Hit me up for a few testruns if you are still up for it.

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