Pokémon Rate My Team
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Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Ice Beam
- Aura Sphere
- Flamethrower

Psystrike is my stab move and counter to special walls
Ice beam is my coverage move to deal with flying, grass, dragon, and ground types.
Aura sphere is another coverage move for me to deal with normal and dark types
Flamethrower is my counter to steel types that I can’t normally deal with easily

Dragonite @ Lum Berry
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Dual Wingbeat
- Earthquake

Dragon dance is my setup move
Dragon claw is my stab dragon move
Dual wingbeat is the only physical flying move and my counter to level 1 Pokémon
Earthquake is my fire, rock, and steel coverage move

Hatterene @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire

Calm mind is my setup move
Psyshock is my psychic stab move
Draining kiss is my fairy stab and recovery move
Mystical fire is my coverage move and special attack lowering move

Scizor @ Assault Vest
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit

Bullet punch is my priority, stab, and ice/fairy counter move
Superpower is my fighting coverage move
U turn is my pivot move and bug stab move
Pursuit is my trapping and dark coverage move

Tyranitar @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Pursuit
- Stone Edge
- Foul Play
- Stealth Rock

Pursuit is my trapping and one of my stab moves
Stone edge is my stab rock move
Foul play is my other coverage move and counter to physical Arceus/setup sweepers
Stealth rock is my hazard move

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Seismic Toss
- Toxic

Wish is my recovery/cleric move
Protect is protect lol
Seismic toss is my only attacking move
Toxic is my status/stalling move

(For those looking on: I consider this in keeping with rule 2.2.3, just. I think its problems are worth explaining.)
You should run full defense investment on Blissey. It's already so specially bulky that extra sp.def is often redundant. I appreciate that you tried to give descriptions,  but the ones you've given are extremely obvious and give no useful information. Descriptions are supposed to explain WHY you chose the pokemon you did and why you run the set you use. Lastly,  Dragonite, Hatterene and Scizor are  outclassed in NDAG and I reccomend replacing them. I'll post a full answer later.
Almost all of these Pokémon are outclassed in someway.  Dragonite is outclassed by Mega Rayquaza with higher Attack, Speed, etc.  Hatterene is outclassed by other users like Calyrex Shadow.  Scizor is outclassed by NDM who has higher Attack and all other stats to act as an Ice and Fairy Check.
1. For Dragonite to do anything in this tier, Heavy-Duty Boots should be kept in mind to bring out the full potential of Multiscale, because SR is EVERYWHERE in this tier. Also.. why Dragonite when you have Mega-Rayquaza a click away from your screen? It has access to better STAB in Flying moves, V-Create, and not as many counters as Dragonite.

2. Hatterene is slow and weak to Zacian-C and Necrozma-DM, two of the biggest threats in NatDex AG. As a psychic type, it is majorly outclassed by Calyrex-S, who is faster, stronger, can revenge kill Zacian C and threaten Necrozma-DM. On top of that, it gets access to an ability that boosts its Sp.Atk every kill it gets, Nasty Plot, and because it is fast, it can reliably use Scarf and Specs along with Aromatherapy.

3. Scizor, as a steel type, is outclassed by the popular Necrozma-DM, offensively and defensively. Necrozma has access to the ability Prism Armor, which reduces the damage of super-effective moves by 25% percent. It recieves many useful resistances and can stand up to Eternatus, another big threat. Primal Groudon cannot OHKO it unboosted, can take a hit from Zacian-C, and recieves  useful utility moves like Stealth Rock and Thunder Wave. What's more is that it has access to Photon Geyser and Sunsteel Strike, two great STAB moves that ignore abilities. And offensively, it has access to Dragon Dance and can keep a Weakness Policy in due to a great ability.

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