Venusaur-Mega @ Venusaurite
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Leech Seed
- Protect
- Giga Drain
- Growth
my Wall Pokemon, i configure Leech Seed and use Growth in conjunction with the ninetales "Drough" skill, after the process I recover all my life with Giga drain
Ninetales @ Heat Rock
Ability: Drought
EVs: 252 SpA / 252 Spe
IVs: 0 Atk
- Flamethrower
- Energy Ball
- Nasty Plot
- Hypnosis
depending on who the enemy pokemon is, I use hypnosis and use "Nasty Plot" Flamethrower is my STAB and Energy Ball I use to defend myself from water type pokemons
Melmetal @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 164 SpD / 92 Spe
Adamant Nature
- Double Iron Bash
- Thunder Punch
- Earthquake
- Thunder Wave
the pokemon I use to defend myself from the fairy type at the beginning of the game and offer an advantage, I just set up Thunder wave to help the team in the future of the battle
Greninja @ Heavy-Duty Boots
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam
greninja is my sweeper, I use Ice Beam to defend myself from fairy type pokemons, Dark Pulse and Water Shuriken are STAB's
Zapdos-Galar @ Heavy-Duty Boots
Ability: Defiant
EVs: 252 Atk / 252 Spe
Jolly Nature
- Thunderous Kick
- Brave Bird
- Close Combat
- Stomping Tantrum
I'm testing this pokemon, I have nothing to say about it
Kommo-o @ Dragonium Z
Ability: Bulletproof
EVs: 252 Def / 252 SpA
Timid Nature
- Clanging Scales
- Clangorous Soul
- Drain Punch
- Flamethrower
as soon as i put kommo-o (usually at the end of the game) i use his z-move to guarantee a buff, after that i just use the best move available