I've only just started playing NatDex, and only played 3 games with this team so the descriptions won't be extensive, sorry.
Any help appreciated.
Barraskewda @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Psychic Fangs
- Close Combat
- Liquidation
There to dish out lots of damage. Psychic Fangs for Toxapex. Close Combat for Chansey, Ferrothorn etc. Liquidation for stab. Not sure whether to use Crunch or Flip Turn. The spread is for maximum hitting power.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Liquidation
- Flip Turn
- Power-Up Punch
Even more damage. Power-Up-Punch for the buff, Liquidation and Earthquake for stab, Flip Turn for utility. Again, the spread is for maximum hitting power.
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Ice Beam
- Flash Cannon
And yet more damage. Draco Meteor and Surf for strong stabs, Flash Cannon for fairies, Ice Beam for bulky grass types. Another spread for maximum hitting power.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- U-turn
- Scald
- Hurricane
- Toxic
My rain setter. Geared to be pretty bulky, with Hurricane and Scald for useful damage and Toxic because, well, Toxic.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Spikes
- Leech Seed
- Knock Off
Here to counteract anoyying grass or electric types trying to sweep me. Made to be bulky, as well as being a hazard setter.
Slowbro-Galar @ Choice Scarf
Ability: Regenerator
EVs: 252 HP / 128 Def / 128 SpA
Bold Nature
- Future Sight
- Slack Off
- Shell Side Arm
- Trick
Trick to negate walls, Slack Off for recovery, spread for bulk, Future Sight and Shell side arm for damage. There to deal with fighting types which harm Ferrothorn.
Many thanks for any help.