Burghley (Quaquaval) @ Heavy-Duty-Boots
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Aqua Step
- Close Combat
- Roost
My hazards remover, that can also do some decent damage. HDB allows it to come in safely and spin. Aqua Step allows me to possibly snowball with Moxie. Close Combat is powerful STAB. Roost is for longevity, but I'm not sure if I need it.
Beeg (Dondozo) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Liquidation
- Protect
- Yawn
- Body Press
My physical Unaware wall. I think I should switch to CurseTalk with Liquidation, but I'm not 100% sure. Liquidation is STAB that can lower defense. Wave Crash might be a better choice, but I chose Liquidation to stay alive longer. Yawn allows me to force set up opponents out. Body Press is powerful with Dondozo's high defense, but maybe Earthquake could replace it.
The Pex (Toxapex) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Haze
- Chilling Water
The one and only Pex. Regenerator is nice for longevity. Recover, well recovers health, allowing me to be a mean old Pex. Toxic is for stalling, allowing it to overtime do good damage. Haze removes stat boosts, which can stop a sweep. Chilling Water lowers opponents Attack.
Nut Shell (Cloyster) @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Spear
- Shell Smash
- Drill Run
- Rock Blast
My main physical sweeper. White Herb removes the defense drops that Shell Smash gives. Icicle Spear is STAB and hits insanely hard with Skill Link. Shell Smash is the crux of this set, giving attack and speed boosts. Drill Run is an addition to this mon in Gen 9, and it covers Steels. Rock Blast is coverage, and with Skill Link, it hits hard.
Slug Thing (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Earth Power
- Recover
- Spikes
My main (and only) hazard setter (Maybe I need another?). Storm Drain allows me to become more of a threat if I predict a water move. Clear Smog removes stat boosts, and like Haze, can stop a sweep. Earth Power is STAB. Recover allows me to stay alive. Spikes does Spikes things, chipping enemies. I'm wondering if I should use Yawn on Gastrodon, but Dondozo already has it and Clear Smog is useful.
Appliance Ghost (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Trick
- Nasty Plot
My revenge killer / special sweeper (I think I need another one, recommendations appreciated). Scarf is what makes this thing a revenge killer, boosting speed. Thunderbolt is STAB, and can paralyze. Hydro Pump is STAB that hits pretty dang hard. Trick allows me to cripple walls and other mons. Nasty Plot, after I Trick my Scarf, can allow me to become threatening.
Well this is the team. I honestly think this team might be one of my better teams that I have made, but I think I see some errors in the team. For example, psychic monotype destroys this team. Indeedee has Expanding Force to hit my Toxapex and Quaquaval, and Energy Ball hits the rest of the team. That is only Indeedee that breaks this team, so I need some help with psychic types. Garganacl beats basically this whole team with Salt Cure unless RotoWash or Quaquaval can get a sweep going, so help there also would be appreciated. Freeze-Dry, or Mono Ice also counters most of my team, however if Quaquaval can get a Aqua Step Moxie started than unless Aurora Veil is up, the opponent is most likely dead. Don't mind the nicknames, I just made them.