bouncy (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Ice Punch
The main/fun sweeper of the team. Belly Drum & Sitrus Berry only takes 25% HP, and a 1744 Atk Aqua Jet is extremely overpowered. Counters the likes of Excadrill, Charizard, Landorus, etc. PR & Ice Punch for STAB and coverage respectively.
tasty (Hydreigon) (F) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Flamethrower
- Earth Power
- Dark Pulse
Ignoring the nonsensical name, a generic Choice Specs set with a multitude of coverage options. If anything, Earth Power could be replaced for another coverage option. Nobody expects a surfing darkness hydra (Except for quite a lot of people).
ooh shiny (Diancie) @ Light Clay
Ability: Clear Body
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Moonblast
- Diamond Storm
- Reflect
- Light Screen
The main lead, but hates when Excadrill comes first. Sets up double screens and hopefully gets a Diamond Storm off for the Defense boost. Moonblast for STAB.
samurai (Cobalion) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Iron Head
- Thunder Wave
- Swords Dance
The main sweeper of the team, this thing is my personal favorite of the team. Sets up a T-Wave, a SD or two, and proceeds to obliterate (given there is no ground-type to be immune to T-Wave and destroy the samurai with EQ).
plant dino (Venusaur) @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Energy Ball
- Leech Seed
- Protect
- Sludge Bomb
The stall-ish ‘mon of the team. Sets up Leech Seed, and Protects every other turn. Energy Ball and Sludge Bomb for STAB.
bat (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fling
- Protect
- Acrobatics
- Earthquake
The true staller of the team. Protect, Fling, Protect, and take advantage of a STAB 110 BP Acrobatics/STAB 100 EQ.