Pokémon Rate My Team
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Dedenne @ Sitrus berry
Ev’s : 252 Def, 252 Speed, 4 SpD
Ability : Cheek Pouch
Impish Nature
- Nuzzle
- volt switch
- Charm
- U-turn

2 Pivoting moves? Whaaaat? Hear me out, Volt switch does higher damage and covers different types while causing a switch out, U-turn is also here as Volt switch will fail if used on a ground type whereas U-turn on the other hand will work while also covering other types, Nuzzle for the guaranteed paralysis and charm as the threat to most of my team is ground and Earthquake (the biggest threat, is a ground type moves, Sitrus berry + Cheek Pouch is also super helpful for recovery

(ORA ORA ORA!) Iron Hands @ Booster energy
Evs : 252 Atk, 252 speed, 4 Def
Ability : Protosynthesis (Attack)
Adamant Nature
- Drain punch
- Ice Punch
- Close combat
- Thunder punch

Iron hands has an insane offensive stat distribution with base 140 attack and great diversity in his movepool being able to learn steel, fighting, fairy, fire, ice and electric moves meaning it can counter many types to win almost any matchup Drain punch for recovery, Ice punch for pesky ground and dragon types, close combat for high STAB combined with it's insane base power and thunder punch for a hopeful paralysis and STAB

(Blackwwolf) Luxray @ Life orb
EV's : 252 Atk, 252 Speed, 4 Def
Ability : Intimidate
Jolly Nature
- Wild Charge
- Thunder Wave
- Roar
- Psychic fangs

Luxray is here for Roar switching his opponents out preventing them from setting up and sweeping my team, thunder wave is here for a 100% paralysis chance and Psychic fangs for further coverage and finally wild charge for it's high base power (90) STAB and Life orb to deal huge damage and can be used as a last resort due to the recoil and life orb damage meaning it's not 100% safe

(Cotton noises) Ampharos @ Air Balloon
Ev's 252 SpA, 252 Def, 4 SpD
Ability : Static
Quiet Nature
- Thunder
- Rain dance
- Cotton Guard
- Power gem

Ampharos is here with an air balloon to set up defense while being immune to ground type moves meaning after at least 1 cotton guard they can eat ground moves perfectly fine and can set up rain dance allowing them to get off some painful thunders and power gem as a backup option and static due to having a useless hidden ability and only one main ability

(Allah's Light) Pawmot @ Life orb
Ev's: 252 Atk, 252 Speed, 4 def
Ability : Volt Absorb
Jolly Nature
- Revival blessing
- Mach punch
- Volt switch
- Wild charge

What a suprise, a revival blessing user, who could have possibly predicted this? All the other moves are just incase pawmot is the last thing left on my team and a reserve attacker and revival mon keeping my team alive for just a little longer, Mach punch in case a priority move is the optimal play for damage dealing and Wild charge for the same reason as luxray, Volt switch for another pivot option

(Eelectrikill) Eelektross @ Sitrus berry
Ev's : 252 Atk, 252 Speed, 4 HP
Ability : Levitate
Adamant Nature
- Coil
- Close Combat
- Acrobatics
- Dragon Tail

Eelektross is here due to having absolutely 0 type weaknesses! Coil to raise his attack defense and accuracy, Acrobatics is to be used when he has used his sitrus berry and dragon tail as another option to switch out setup sweepers and/or a baton pass chain stopper and close combat due to it's sheer power and coil boosting it's power as well as defense keeping him alive even longer (Do note : he has no TYPE weaknesses but IS weak to freeze-dry, due to it always being super effective to water types)

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Miraidon is banned in Gen 9 Monotype. Also, what does Freeze-Dry have to do with Eelektross, it’s not super effective?
Im sure it is “Freeze dry is also super effective if the target is water type”
Ok never mind, shove on up my ass, He’s based on an electric eel, BUT ISN'T A WATER TYPE
Umm, Eelektross is pure Electric-type, not Electric/Water.
oh, funny that as it's based on an electric eel gamefreak decided, 'Nah, shouldn't be a water type'

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