Pokémon Rate My Team
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I'm back! So now i have created a Sun team for Doubles OU.


Charizard (M) @ Life Orb
Ability: Solar Power
Shiny: Yes
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Blast Burn
- Solar Beam
- Dragon Pulse

The star of the show. Specializes on hitting single targets really hard with Sun + Life Orb + Solar Power STAB Blast Burn, STAB Air Slash with flinch chance, Tera boosted Dragon Pulse, and Sun charged Solar Beam. I use Dragon tera here because it negates those plentiful Water and Electric type pokemon as well as its 4x rock weakness (Plus who doesn't agree that Charizard should be a Dragon type).


Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
IVs: 20 SpA
- Ivy Cudgel
- Spiky Shield
- Wood Hammer
- Horn Leech

A fully offensive geared lil ogre. We got the STAB Ivy Cudgel with higher crit. chance, Good Spiky Protection, massive Wood Hammer, and Horn Leech to regain those recoil HP.


Torkoal @ Heat Rock
Ability: Drought
Tera Type: Fire
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Clear Smog
- Eruption
- Rapid Spin
- Yawn

This tortoise has the ability to reset all stat changes on the opponent with Clear Smog, STAB Sun Powered Eruption, Rapid Spin in case of Hazards, and yawning in front of the opponent is always good to invite them to a sleepover (except you'll be throwing flames at them while they're sleeping).


Flutter Mane @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Moonblast
- Shadow Ball
- Protect

Dazzling Gleam which hits both, and Moonblast to lower the target's Sp. Ark by chance, Shadow ball STAB, and Protect to survive a turn.


Walking Wake @ Assault Vest
Ability: Protosynthesis
Tera Type: Water
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Dragon Pulse
- Weather Ball

People might argue Raging Bolt is better because of its access to Thunderclap. I used Walking Wake in case when someone tries to counter the sun with Rain. With Hydro Steam and Weather Ball, this Raptor can adapt to any weather thrown at it with no worries.
Flamethrower and Dragon Pulse for coverage with the latter being STAB.


Incineroar @ Sitrus Berry
Ability: Intimidate
Tera Type: Fire
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Fake Out
- Parting Shot
- Flare Blitz
- Protect

Fake Out is always good to force the opponent to skip a turn, Parting Shot for momentum, Protect as always, and Flare Blitz as its main damaging move. You could also opt for U-Turn over Protect or over Flare Blitz in case of Taunt users.

The Charizard moveset is based on a personal tendency to use the Pokemon's signature move, so you could argue that Heat Wave is better and that Charizard doesn't technically have a signature move, but yeah, for doubles, Heat Wave is a much better option. Thank y'all for reading.

by
you don't need booster energy for flutter mane as it has protosynthesis
Yeah, but i was confused on what item to give it, because i don't want it to lock into a single move with choice specs
Then just give it focus sash because flutter mane isn't very bulky
You could give Flutter Mane Life Orb instead.
I suggest replacing either clear smog or rapid spin on torkoal with solar beam to counter it's water, ground and rock weaknesses

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