Pokémon Rate My Team
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Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 20 Atk / 20 Spe
- Tachyon Cutter
- Expanding Force
- Protect
- Volt Switch

Main attacker in the team. Crown can hit very hard with Quark Drive and Psychic Terrain boosted Expanding Force. It is able to take one super-effective hit without getting KO'd. Volt Switch is there to get a clean pivot outside of TR if I need to, although I have considered using Calm Mind.

Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Shiny: Yes
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick Room
- Heal Pulse
- Follow Me
- Psychic

Iron Crown's primary support. Psychic Surge with the seed gives Indeedee much more bulk to help take hits with follow me. Heal Pulse is there for longevity. Psychic is there so it isn't useless under Taunt.

Incineroar @ Shuca Berry
Ability: Intimidate
Shiny: Yes
Tera Type: Grass
EVs: 176 HP / 116 Atk / 92 Def / 88 SpD / 36 Spe
Adamant Nature
- Fake Out
- Parting Shot
- Flare Blitz
- Knock Off

What's a doubles team without Incin? A usually bad team (I'M JOKING). In all seriousness, Incin plays a crucial role as support. Fake Out and Parting Shot are crucial for team survivability and Flare Blitz deals with Chien-Pao and Knock Off is there for removing items.

Farigiraf @ Leftovers
Ability: Armor Tail
Tera Type: Steel
EVs: 252 HP / 16 Def / 16 SpA / 224 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Wish
- Trick Room
- Future Sight
- Dazzling Gleam

Secondary Trick Room setter. Armour Tail gives a similar effect to Psychic Terrain, negating priority moves. Wish and its bulk let it stay on the field for some time. Future Sight deals good damage and Dazzling Gleam is for coverage.

Ursaluna-Bloodmoon @ Life Orb
Ability: Mind's Eye
Tera Type: Ghost
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Blood Moon
- Hyper Voice
- Calm Mind
- Earth Power

The second attacker on the team. Hyper Voice and Blood Moon can deal monstrous damage after a Calm Mind and EP takes care of Steel and Rock types.

Hatterene @ Leftovers
Ability: Healer
Tera Type: Water
EVs: 252 HP / 196 Def / 28 SpA / 32 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Dazzling Gleam
- Trick Room
- Life Dew

Tertiary TR setter and attacker. Dazzling Gleam STAB sorts out the common weakness to Dark Types, with Calm MInd to increase power and special bulk. Life Dew increases longevity.

Edit: I just want to elaborate that this team is for DOU, NOT VGC FOR CRYING OUT LOUD.

by
edited by
I need to know if you want an Iron Crown team or real TR team
I'll give my shot of it as well, but since Iron Crown semiroom teams function differently from hard Trick Room I also need to know the answer to that.
Definitely want Iron Crown on it with Indeedee for terrain. A lot of common mons outspeed Crown and Tailwind is also common so TR is also wanted. However, hard TR team isnt required, so a Crown semiroom team should be nice.
Yo can you make a poke paste of this please

3 Answers

0 votes

Ok I'm back I'll I js continue where I left off. I hope the sets for Rillaboom and Urshifu-Rapid strike helped and my changes to Indeedee.
I've been thinking, I know that Ursaluna is a good offensive and defensive pokemon to have (If you decide to keep Ursaluna I would change calm mind for protect) but I feel like you would be better with Ogerpon hearthflame mask. I feel like Ogerpon js hits a lot harder and especially with high crit rate with Ivy cudgle is js soooooo good. here's my set with Ogerpon hearthflame mask.

Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ivy Cudgel
- Swords Dance
- Spiky Shield
- Grassy Glide

Ivy cudgle for STAB, Grassy glide for pivot (and priority with Rillaboom), Spiky shield for protection/stall/chip, and swords dance js to make my attacks hit even harder lol.
I chose max speed with Jolly nature so Ogerpon would almost ALWAYS go first and I would try my best to not pair it with Firigiraf when its in trick room. The point of Ogerpon is js to sweep teams with no problem whatsoever.

And one last thing. Even the best of teams (again, in my opinion) need the most annoying pokemon (which means its really good) Amoongus. I would switch out Amoongus for Hatterene. Amoongus is also a really good support and wall. I show you the set I would put for it.

Amoonguss @ Leftovers
Ability: Effect Spore
Tera Type: Water
EVs: 8 HP / 244 SpA / 244 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Sludge Bomb
- Protect

Protect so I can stall, sludge bomb for STAB and hopefully a poison, rage powder to make all the focus on ammongus (which is why I made it spD), and spore to put enemy to sleep ( not they have to either wait to wake up or js switch out). Now, I made Amoonguss spD and not def and its ability effect spore bc with effect spore, if they make contact with Amoonguss they have a chance to get para, poison, sleep. Tera water to cover ground and fire weakness.

I hope this also helps your team to grow and maybe change.

by
You are turning this team into a standard VGC team, which is not the point. How can scarf Urshifu and Ogerpon be used effectively in TR? You may as well transform the whole damn team while ur at it.
0 votes

This is my first time answering so just tell me if you are unhappy with the results

Iron Crown

Iron Crown
The nature + the EVs + the Speed IVs had to be changed. I used 252 SpA / 4 SpD / 252 Spe with timid to reach 324(never realized IVs for Crown), outspeeding modest Chi-Yu to bonk with Volt Switch. I also change Protect to Tera Blast and Tera to water for a more defensive/offensive Tera(+ more fish counters), and Specs for more damage(you can mess around with Scarf, I didn’t). Other than that nothing else was changed.

Indeedee-F

Indeedee
Psychic Seed was too unreliable because I used Indeedee for “ILL TAKE IT FOR YOU MR PRESIDENT” so I used Terrain Extender instead and the only other change was the EVs are now a 252 HP / 4 SpA / 252 Spd with Sassy and 0 Speed IVs.

CLOD!

Clodsire

Clod (Clodsire) (M) @ Choice Band
Ability: Poison Point
Shiny: Yes
Tera Type: Fire
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Poison Jab
- Tera Blast
- Rock Slide

I replaced Incineroar with Clodsire for an Amoongus counter under Trick Room. Banded Clod 2HKOs Gus with a Tera Fire Tera Blast(this is slower than Gus while having a move that’s stronger(Greedents best move for Gus is Ice Fang, and Torkoal just can’t fit on the team for me)), there is a slight chance that Poison Jab 2HKOs(2%), and Horsepower is the Ground STAB, and Rock Slide is for being a Trick Room “Arcanine”. This is literally a kamikaze as most of my clod matches were too squishy to live 2 hits(one survived on one against Electric Terrain), but it can’t really use all the other EVs in Speed, so here’s to hope that the clod hits it mark.

Diance

Diancie

rock (Diancie) @ Rocky Helmet/Iron Ball
Ability: Clear Body
Shiny: Yes
Tera Type: Steel
EVs: 108 HP / 212 Atk / 188 Def
Relaxed Nature
IVs: 0 Spe
- Diamond Storm
- Body Press
- Gyro Ball
- Trick Room/Play Rough

Farigiraf functions way too similar like Indeedee(and im hoping that Incin won’t be around too much with 3 psychic types), so I went Diance. The set is very easy to use(imo), and works very well with the only other physical attacker, Clodsire. The whole thing you do is set up Trick Room, pick up a +2 defense(or two), then sweep with the clod on your side. EVs lean more into a Body Press sweep with the Ball/Rough/Diamond as secondary options, and also try to get TR up for at least Clod if it goes down(other way around). Rocky helmet is chip damage for the clean, but Iron Ball could also be used to underspeed Amoongus(the bane of trick room(my friend)). Speaking of my friend:

AMOONGUSS

Amoonguss

Gus (Amoonguss) (M) @ Sitrus Berry
Ability: Regenerator
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 8 Def / 108 SpA / 144 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Spore
- Sludge Bomb
- Protect

Standard Amoongus shenanigans. The spread is(because i have severe dyslexic stat spreads) because when I was making the stat spread I thought ‘hmmmmm I want the Sludge Bomb to do something’ so my stat spread went haywire. One other thing, I use Sitrus Berry because it’s healing on a more defensive mon, which is good. Tera Steel is a bit more defensive than Grass/Poison. In this replay, my amoonguss does the garch dirty, mean my Chi-Yu(yes I have Nemo myself) can now clean the garch and gholdengo up.

Chi-Yu

FEESH (Chi-Yu) @ Choice Specs
Ability: Beads of Ruin
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Overheat
- Heat Wave
- Tera Blast

This set is for sweeping with Iron Crown out of Trick Room. It is a little supportive(BEADS OF RUINS BOOSTED PSYCHIC TERRAIN BOOSTED STAB BOOSTED EXPANDING FORCE) but Specs does wall break the things so Crown cleans. Dark Pulse and Heat Wave are the most used moves on Chi-Yu. Tera Fighting Blast hits Incin(unless tera) very hard, and Overheat is a last ditch effort. The EVs and IVs are for max speed max spa with Timid, outspending other Iron Crown.

That’s it. Here’s the pokepaste. Bye!

ago by
True, but it’s all up to preference
This team appears very clunky to use considering it's just 3 Choice attackers + 3 support mons. This doesn't even have proper TR abusers, and both of your two breakers are super fast... Clodsire as a TR abuser is also questionable. It's not even ranked in the Viability Rankings, let alone the idea of using Choice Band on such a mon. Why would one waste a valuable teamslot as well as Tera for the sole purpose of hitting Amonguss? Your supports don't even synchronise that well with Iron Crown and Chi-Yu, for example Iron Crown would love Tailwind support and Chi-Yu appreciates Sun. Running Tera Blast on Crown is also pretty questionable when you miss out on Focus Blast. Also, what does this team have for stuff like Landorus-I? It's faster than everything outside of TR and threatens more than half of the team. I don't play the tier but these issues are pretty obvious by simply looking at the VR and comparing it to samples. I'd suggest the OP to modify existing samples, as their team wasn't great to start with.

https://pokepast.es/75c24c3ae70c05a8
https://pokepast.es/724f2a842bbb6b5c
True, parts of it(like Iron Crown and Trick Room) were part of the plan, but will be changing the team
Have you tested this yet? Just want to know. Its alright as of now
That’s why I ask for pokepaste
–1 vote

I just have one suggestions for Farigiraf
I would change future sight to psychic, dazzling gleam to hyper voice, Tera steel to Tera fairy, and leftovers to throat spray. Ill show you

Farigiraf @ Throat Spray
Ability: Armor Tail
Tera Type: Fairy
EVs: 112 HP / 44 Def / 156 SpA / 196 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Hyper Voice
- Trick Room
- Protect

In double battles you wanna be able to set up trick room safely and Farigiraf can do that perfectly in my opinion. Using a pokemon that can use fake out on the opponents pokemon that threatens Farigiraf or both your Pokemon then let your safe to use Trick room. Maxed spD and def so make Fairgiraf as bulky as possible. Throat spray and hyper voice for good damage and if you get into a situation where Farigiraf is with Indeedee you can take advantage of psychic terrain and get extra hard hitting psychic rather than having future sight and waiting for the attack to hit which give your opponent time to set up with a pokemon that can take it. Also protect to stall or js to take hits if both opposing pokemon try to double up on Farigiraf.

But also I don't think you need 3 trick room setters. You can either keep Hatterene js because it had better stats that indeedee or keep indeedee for psychic surge help. It's also a really good support. I would keep Indeedee.

Also I would have a good offensive Pokemon. Ursaluna is good but I would change iron crown to either rillaboom or Urshifu-rapid strike.
I feel like either pokemon would be a pretty good attacker and a good pokemon to have on any team. Ill show you a good set for both pokemon.

Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
Tera Type: Water
EVs: 44 HP / 156 Atk / 4 Def / 92 SpD / 212 Spe
Adamant Nature
- Aqua Jet
- Close Combat
- Surging Strikes
- U-turn

U-turn for pivot, aqua jet for priority, surging strike and close combat for STAB. Choice scarf to go first almost always go first.

Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 244 HP / 116 Atk / 12 Def / 132 SpD / 4 Spe
Adamant Nature
- U-turn
- Grassy Glide
- Fake Out
- Wood Hammer

Wood hammer for STAB, grassy surge for priority for grassy glide, fake out for help with Farigiraf and js free chip and U-turn for pivot

I gtg but I'll continue when I get a chance
Hope this helps so far

by
I don't know that much about VGC, but isn't Ursa Blood THE Trick Room attacker?
Ursaluna could be really good with the trick room team but the Ursaluna blood moon they put is not investing in def or barely spD. What is the other team has a Urshifu that can 1 hit KO Ursaluna? then you stuck bc even though Ursaluna is faster in trick room can it one hit KO anything? There are tanky pokemon out there that can take a hit like Great tusk. I feel like if you really want to keep Ursaluna blood moon around you should switch calm mind with protect js so you have protection to help you out if your opponent doubles up on it. and ig you could switch Farigiraf's layout to be a bit more supportive. Ill show both set's I have for the pokemon.


Farigiraf @ Leftovers  
Ability: Armor Tail  
Tera Type: Fairy  
EVs: 116 Def / 252 SpA / 120 SpD / 20 Spe  
Modest Nature  
IVs: 0 Atk  
- Helping Hand  
- Protect  
- Trick Room  
- Psychic/ dazzling gleam

Tera fairy will help dazzling gleam. Helping hand to make sure all of blood moon Ursalunas attack almost always KO. Trick room to make sure they both go first and protect.



Ursaluna-Bloodmoon @ Life Orb  
Ability: Mind's Eye  
Tera Type: Ghost  
EVs: 117 Def / 252 SpA / 120 SpD / 19 Spe  
Modest Nature  
IVs: 0 Atk  
- Blood Moon  
- Hyper Voice  
- Earth Power  
- Protect

I put maxed out attack to make sure Blood moon Ursaluna still hits pretty hard but also made it pretty good spD and def to make sure It can survive any attack. Protect to block your opponents attacks and I kept the rest of the move they already gave it bc it was a pretty good set for it already.
Why the 19 Spe EVs on ursaluna? Also, the Defense and Speed EVs aren't divisible like that. You could do 116 and 20, for example, although I don't know what EVs Ursaluna actually wants to run.
Ill elaborate. I made Ursaluna 19 spe bc I wanted it only one point slower than Farigiraf so Ursaluna could go first in trick room and Farigiraf could clean up with hyper voice If you use that Farigiraf set. Ursaluna wants to stay alive as long as possible (especially during trick room) so it can take out as many of the opponents pokemon as possible. I put protect bc if you can predict that both of he opponents pokemon will double up on you then you can take advantage and have Farigiraf get a free turn of either Dazzling gleam/ psychic or trick room (if not already set up). All in all, Ursaluna should be prioritized to deal tons of damage while staying alive which protect can help with.
A few points (this addresses both answers) (these are just thoughts and not a full alternate answer, thus why I'm not answering myself)
1. Fish is right, EVs should be divisible by 4 in order to extract maximum usage. (isn't a big problem tho)
2. What do you mean by "set trick room faster?" Trick Room has the lowest priority out of any move, so it basically moves last all the time unless the opponent for some reason also uses Trick Room
3. Protect doesn't help against Urshifu because of Unseen Fist. A safer answer to Urshifu would be something like Rage Powder Amoonguss (which you did provide in the second answer), which helps with both setting up Trick Room and keeping Ursa safe outside of it. Protect's still useful, just not against Shifu
4. If I'm understanding this correctly, your new proposed team is Farigiraf, Ursa-Blood -> Ogerpon-Hearth, Incineroar, Hatterene -> Amoonguss, Indeedee, and Iron Crown -> Rilla/Scarf Shifu. All in all, you have 2 trick room setters and like 0 trick room abusers, while basically converting this into a Fire/Water/Grass balance core with two trick room setters for no reason. Even if you keep Ursa-Blood, I just feel that the Trick Room mode basically banks on Ursa and Farig to do damage. The non-Trick Room mode basically only has Rilla or Shifu and I guess Farig with a wasted move slot in Trick Room?

just some thoughts, although I might do some more research and post a full answer.
I mean well yeah until you realize urshifu(apparently Tahini to autocorrect) and ogerpon aren’t allowed, and Farigiraf(autocorrect realizes Farigiraf exists) could run Trick room to un-trick room trick room