Pokémon Rate My Team
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BIRB (Murkrow) (M) @ Eviolite
Ability: Prankster
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Brave Bird
- Protect
- Tailwind
- Haze
For the Tailwind part of my hybrid(still ?) team, I have Murkrow. My pink pet bird has Protect for 2 reasons: Stop Fake Out, and stall out threats. Tailwind for Flutter Mane & Walking Wake, & Haze to stop the set up sweepers/Intimidate carriers.Brave Bird to attack. Tera Steel for defensive, but let's be honest, Tera Murkrow sounds horrible.

Steamin'Hot Turtle (Torkoal) (M) @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Eruption
- Flamethrower
- Stealth Rock
- Yawn
Drought based Eruption hits insanely hard, especially in trick room. Drought also helps with Flutter Mane and Walking Wake, being the primary reason I choose the turtle and the paradox duo. Flamethrower when Eruption isn't that good anymore. Stealth Rock because this helps with the pink birb as a lead. Yawn because Murkrow can't be alive all the time to stop setup sweepers, so this is my second resort. Tera Fire to boost Eruption/Flamethrower even more.

Da Emo Giraffe (Farigiraf) (F) @ Leftovers
Ability: Armor Tail
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Dazzling Gleam
- Substitute
- Nasty Plot
- Trick Room
The other piece of the hybrid(I still don't know if it's called a hybrid) team, but the giraffe with TR is here. Dazzling is my only attacking move, mostly because Sub+Nasty Plot=Great Offensive Combo, and a TR Setter without TR is not a TR Setter anymore. Also because Dazzling can hit both opponents. I kinda summed up all my moves there, sooooo Tera Water to be more defensive then it already is to synchronize with it's EV's and IV's.

Long Mismagius? (Flutter Mane) @ Life Orb
Ability: Protosynthesis
Shiny: Yes
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Icy Wind
- Shadow Ball
- Energy Ball
Dazzling Gleam and Shadow Ball are STAB, Icy to wear down speedy attacker and have a way to hit Amoonguss, Energy Ball for any Water Type. Tera Fairy to stack with Life Orb making Dazzling an insane threat. Everything else is kinda obvious.

Sleeping Stand (Walking Wake) @ Life Orb
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Hydro Steam
- Weather Ball
- Protect
The other special Life Orb past Pokemon that relies on tailwind, a standing Suicune. Dragon Pulse for STAB, Hydro Steam/Weather Ball is boosted by the sun(Also because Weather Ball can hit other weather archetypes like Snow some way), & Protect because Doubles is very volatile and you do need to stall something like Trick Room with a very low burned Ursaluna staring you down(Until TR goes down or the bear faints). Tera Fire for the extra boost on Weather Ball.

Bear (Ursaluna) (M) @ Flame Orb
Ability: Guts
Shiny: Yes
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Protect
- Drain Punch
- High Horsepower
- Supercell Slam
Da bear is used like this:
Trick Room is up
Get Flame Orb to activate(Either by Protect or switching in)
Basically spam every move super effective
About the moves I spam, Drain punch is healing, High Horsepower is Ursaluna's highest bp STAB without hurting my pokemon(or trying to), & Supercell Slam is because SD was too risky all the time and Body Slam wasn't that good on the bear so the cancer cell(I mean supercell) slam is on the bear.

I tested this one(I WOULD TEST MY OTHER ONE IF HEATRAN WAS STILL IN UU), and it helped me a lot, so how is the team?

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