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Skewers (Barraskewda) (M) @ Choice Band
Ability: Propeller Tail
Shiny: Yes
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flip Turn
- Liquidation
- Crunch
- Close Combat
The TR counter. Propeller Tail is a Follow Me disable. Flip Turn is for the times I kill while get a safe switch. Liquidation is the Water STAB that OKHO's Armarouge. Crunch can kill off most other TR Attackers. CC is one of the most powerful moves Barraskewda gets and can kill all the other TR Setters that can actually use TR viably. Tera Dark powers Crunch. Choice Band can make sure Barraskewda can flick off an Intimidate or Parting Shot(In that I mean it won't do anything first turn).

ssbu (Incineroar) (M) @ Safety Goggles
Ability: Intimidate
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 128 Def / 128 SpD
Sassy Nature
- Fake Out
- Flare Blitz/Darkest Lariat
- Knock Off
- Parting Shot
This(I believe) is what VolfeyVGC used to win a tournament. Fake Out is necessary support. Flare Blitz is the best Fire STAB and Darkest Lariat Dark STAB. Knock Out takes away stuff from Farigiraf, Cresselia, Kingambit, & Kyurem. Parting Shot is because it's so slow it can give a free switch into Kyurem and Landorus. The EV's and Nature is to slow down and increase Incin's defensive stats. Goggles let it take Sandstorm Damage and stop Amoongus or other Spore users. Fire is a good typing for Tera as Incineroar drops a weakness and gets two resistances.

Girasera (Farigiraf) (F) @ Sitrus Berry
Ability: Armor Tail
Tera Type: Normal
EVs: 252 HP / 128 Def / 64 SpD / 64 SpA
Calm Nature
IVs: 0 Atk
- Protect
- Hyper Voice
- Psychic
- Trick Room
Farigiraf is my way of getting TR out when Incin & Skewda are out(Kinda what Trick Room is all about). Sitrus Berry gives it extra staying power. Protect is scouting for moves that can be a threat late-game. Hyper Voice is a way of chip damage in STAB. Psychic is the other STAB that can clean up late-game better than Psychic Noise. The EV's turn it from support with TR to bulky SpA sweeper with TR support. Calm Nature can weaken Foul Play. Tera Normal gives more power to Hyper Voice and takes away the only weakness it has(Dark) in exchange to a weakness that can be disposed of easily(Fighting).

Whimsical (Whimsicott) (F) @ Leftovers
Ability: Prankster
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Substitute
- Tailwind
- Moonblast
Giga Drain and Leftovers recovery gets Prankster used Substitutes basically as a Protect. Tailwind is also Prankster boosted but speed control instead. Moonblast is Whimsicott Fairy STAB that gets powered up by Tera Fairy. Moonblast also gets mon's that trouble my team(Only one of my Pokemon counter it) like:
- Dragonite
- Other Kyurem
- Roaring Moon
- Meowscarada
- Murkrow(OUT OF ALL THINGS)
- Walking Wake
Sooooooo yeah that's why I use Moonblast

Barney (Kyurem) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Freeze-Dry
- Tera Blast
- Protect
My second(AND ONLY OTHER COUNTER) to Dragon, a special Kyurem! Earth Power covers Archaludon, Chi-Yu, & Diancie(although you should never be near Diancie), Freeze Dry is STAB that can say goodbye to Water types, Tera Fighting Tera Blast off's Ursaluna and Baxcalibur, and Protect is an all-around tax evasion with all those eliminations Kyurem can rack up. The EV's and Nature make it SPEEDY offensive and bulky, while Boots are to make sure rocks won't affect anyone.

Land (Landorus-Therian) @ Leftovers
Ability: Intimidate
Tera Type: Poison
EVs: 4 HP / 252 Atk / 124 Def / 128 SpD
Brave Nature
- Protect
- U-turn
- Stomping Tantrum
- Tera Blast
My last Pokemon, Landorus-Therian. Protect(Like always) is scouting, U-Turn uses this type of animal's(idk what it's based on) slowness and hard hitting-ness as a damaging Teleport, Stomping Tantrum is his best Doubles Ground STAB, and Tera Poison Tera Blast is to hit Fairy Types super-effectively while not being challenged by Fire or Fighting types. Leftovers give passive recovery.

I would like some feedback for this team as I have used this team multiple times.
Goodbye!

by
why Whimsicott and not a better special attacker?
I use Kyurem as my main Special Attacker, and Farigiraf as something that can hit hard, while making sure Trick Room is never up. As for Whimsicott, I usually use it as Tailwind setup, as it is faster then Tornadus and Thundurus, with some situations of it being more offensive.
Consider giving it some more utility moves like Taunt, Leech Seed, and Encore to better complement Prankster. Maybe try giving it Memento to cripple an opponent and guarantee a safe switch-in, though you already have parting shot.
But if TW is stalled out, how will they get it back up if Whimsicott is ko'd? Unless its a suicide lead (which you dont want in dou), you should always consider keeping it. If anything, memento could end up causing more trouble, its unlikely, but is something to look out for.
memento is a possible slot for a last resort, plus it's not 100% necessary

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